Build combinations, choose your discard, and follow every round's score.
Remi LIVE: 2-Player Cards brings seven-card Indonesian Remi to a table for two. Draw with a plan, build combinations and decide what to leave behind. Remi uses a 52-card deck without jokers, so each exposed card gives you information about the choices still available.
START A REMI ROUND
Each player begins with seven cards. The remaining cards form the face-down stock, and the discard pile starts empty. The first player therefore draws from the stock. In Remi, your next choice grows from the cards in your hand and the cards already on the table.
FOLLOW THE REMI TURN
Draw from the stock or take an eligible discard. You may then lay down a legal combination, but you must discard one card to finish the turn. A Remi turn is not complete just because you have formed a useful group: leave a card available for that final discard.
MAKE A REMI SEQUENCE
A sequence needs at least three consecutive cards of one suit. Number cards from 2 to 10 form one family; J-Q-K form the picture-card sequence. For example, 3-4-5 of one suit is valid, but 10-J-Q is not. Aces do not belong in any Remi sequence, so neither A-2-3 nor Q-K-A qualifies.
UNDERSTAND REMI SETS
A set contains at least three cards of the same rank. The sequence requirement still applies before a set may be laid down. Once a combination is on the table, it stays as laid down. Remi does not let you extend your own exposed combinations or add cards to your opponent's.
READ THE REMI DISCARD PILE
The top three discards are the cards you can consider taking. The chosen card must join at least two cards from your hand to make a legal combination immediately. Only one card from the discard pile may be used in that combination. You cannot collect several discards and treat them all as one ready-made group.
LOOK BELOW THE TOP CARD
Taking the second or third discard also adds every card above it to your hand. In Remi, the card that completes a sequence can therefore bring extra cards with it. Compare the combination you gain with the cards you must keep, and remember that the move must still leave one card to discard.
CHECK THE LAST DISCARD
Suppose only a 7 and an 8 of one suit remain in your hand and a matching 9 is on top of the discard pile. Those three cards would make a sequence, but taking the 9 would leave no card for the required final discard. That move cannot complete a legal turn.
CLOSE A REMI ROUND
To close, lay down your combinations and keep exactly one card for the closing discard. Emptying your hand entirely through combinations is not a legal finish. When the stock runs out, Remi does not reshuffle the discard pile; if play cannot continue through a legal take, the round moves to scoring.
COUNT REMI POINTS
Cards from 2 to 10 are worth 5 points each, J-Q-K are worth 10 each, and an ace is worth 15. Cards laid down add points; cards left in hand subtract them. The closing bonus is ten times the closing card's value. A number-card close adds 50, a picture-card close adds 100, and an ace close adds 150.
READ A SCORING EXAMPLE
Four number cards laid down give 20 points. If three picture cards remain in hand, their 30 points are subtracted, giving a total of -10 before any applicable closing bonus. A useful-looking hand and a positive score are different things: only cards in legal combinations score on the table.
FOLLOW THE MATCH TOTAL
The result screen separates combination points, cards left in hand and the closing bonus. Check both the round breakdown and the accumulated match total. Remi is played across rounds toward 200 points, so a hand that looks promising still needs to become legal combinations to contribute positively.
CHOOSE YOUR NEXT REMI MOVE
Watch what has been exposed, check the cards that work together and weigh a deeper discard against a fresh stock draw. You decide which groups to keep building and which card to release. The game interface is displayed in English.
Play online with other players or offline.
Novedades
Hello World!
Detalles
Versión
1.0
Versión mínima de Android
7.0
Reseñas
0
Precios de compras
$0.99 - $9.99 per item
Sitio del desarrollador
nogame.studio
Disponible en
Antigua y Barbuda, Albania, Armenia, Angola, Argentina, Samoa Americana, Austria, Australia, Aruba, Islas Aland, Azerbaiyán, Bosnia y Herzegovina y 173 más