Swipe to descend. Turn-based roguelike dungeon crawler. Play offline, one hand.
A turn-based roguelike that fits in one thumb. Swipe to step, bump to strike, and see how far down you get before the dungeon takes you.
⚔️ ONE SWIPE, ONE TURN
The dungeon only moves when you do. Every swipe is a decision: take the hit to reach the stairs, or hold position and let the wraith come to you. No timers, no twitch reflexes — just you, a 5×5 board, and everything on it trying to end your run.
🗡️ SIXTEEN WAYS TO DIE
Grubs shamble straight at you. Bats jitter unpredictably. Archers hold the line and shoot down it. Mimics sit perfectly still and pretend to be treasure. Sappers detonate when they die. Leeches heal off your blood. Revenants get back up the first time you kill them. Every tenth floor the Warden is waiting, and it gets faster below half health.
💎 BUILD A RUN, LOSE A RUN
Crack chests for boons — sharpen your blade, plate your armour, drain life on every strike, buy a free step. Collect runes to spell GUARD, MIGHT or GREED and bend the whole descent around it. Nothing carries over. Every run starts clean and ends badly.
🎴 147 CARDS TO COLLECT
Open packs for delvers, helms, boots, trails, grids and colours across four rarities, from Common to Legendary. Foil reveal on every pull. Colour your delver part by part and take exactly the loadout you want into the dark.
🏆 FIVE WAYS TO PLAY
• Descent — the endless run. How deep can you get?
• Gauntlet — one seeded dungeon a day. Everybody gets the same one.
• Training — drill any single foe and beat your own best time
• Zen — no death, no score, no pressure. Just the board.
• Pro — tougher foes, fewer hearts, slower growth, its own leaderboard
📈 SEASONS, MISSIONS, MASTERY
Thirty tiers a season across free and Pro tracks. Daily missions, lifetime milestones, per-delver mastery, and a stats page that remembers every floor you ever fell on.
📴 PLAYS ANYWHERE
No internet. No account. No login wall. Relic Descent runs fully offline on a plane, on the train or in a queue, and it's playable one-handed the whole way. Full English and German.
Relic Descent is a turn-based roguelike dungeon crawler built for two-minute sessions and three-hour evenings. If you like dungeon crawlers where one careless swipe ends a thirty-floor run, roguelike RPGs with real permadeath, and card collections you actually finish — start descending.
One hand. One thumb. One more run.