R&D labs, early tech, your own OS and a road map: build a phone empire.
January 1983. Cellular networks are just opening and a handset is still a brick. You are the CEO of a brand-new phone company. Forty-three years later, is it the market leader, or a footnote?
Phone CEO Tycoon is a single-player phone company management game. As the months roll by you design handsets, set prices, steer production and answer the decisions that land in your inbox. Every choice comes back to you as cash, brand and market share.
FEATURES
• 1983 to 2025: one continuous timeline. The look of the game changes with the eras: the plastic age, the burst of colour in the 2000s, the glass age.
• Model wizard: choose a segment (entry, mid-range, business, rugged, flagship, foldable), then build the phone from a catalogue of 46 part categories and 347 real-feeling options: radio standard, chip and process node, display, battery chemistry, camera, body material and more. A live spec sheet and a market-expectation panel show what you are building.
• R&D lab: build seven labs (radio, chip, display, power, camera, materials, software) and open technologies up to three to five years before the market does. The earlier, the dearer and riskier. Be first for the headlines and a patent portfolio, license it to rivals or keep it for yourself, and plan launches on the road map.
• Form factors: bar, flip, slider, touchscreen and foldable. Each has its own era and its own customers.
• The touchscreen revolution: in 2005 you can start a touch R&D programme or wait. In 2007 the market flips. Catch it early or watch customers walk to your rivals.
• Operating system: license one or run a five-stage programme of your own (kernel, interface, SDK, app marketplace, updates). Set developer incentives, the marketplace cut and the update promise, and watch the ecosystem score and its parts move.
• Patent fights: rivals and trolls sue you. Settle, or go to court and risk a penalty. A strong patent portfolio helps.
• Rivals, press and events: three competing makers, reviews, chip shortages and market shifts reach your news ticker.
• Cards in your inbox: the CFO explains why sales moved, and decisions wait for your answer. First-time hints guide the early game.
• Final score: on 31 December 2025 you get your company value, a rank and badges. Then play on in sandbox mode with no random events.
• Save slots, a clean dark theme, Turkish and English.
NO ADS, NO INTERNET
No ads, no in-app purchases, no account. The game runs entirely on your device; it needs no internet connection and collects no data.
Will you own the touchscreen era, or will it own you?
What's new
Minor text cleanup: wording updates in the tech catalog.