Upstairs from a bakery sits a small bindery, and every tile here is a cut hexagon of paper. Lay stacks from a tray of three onto the bench, and neighbouring stacks with the same upper sheet join up. When ten or more sheets of one colour gather uppermost, they are stitched and sent to the shelf for points. Each colour carries its own printed mark, dots, stripes, a ring, a cross, a wave or a grid, so tiles stay easy to tell apart.
Folio Ⅰ · Hourglass
Ninety seconds of sand on a wide board. Every stitched stack of ten adds four more seconds, and the run ends when the glass empties or the bench fills up. The last 20 runs are listed in the ledger.
Folio Ⅱ · Two Pens
Pass the phone. A red pen and a green pen take turns on one bench for thirty placements, and each stitch scores for whoever made it. The pens are compared at the end, and a history of duels is kept.
Folio Ⅲ · Six Sides
A quiz of 10 questions per round drawn from 24 real facts about hexagons in nature, science and geometry, from snowflakes and honeycomb to crystal lattices, each with a short explanation.
Folio Ⅳ · Paper Stocks
Eight papers to collect by stitching sheets, such as Kraft Board, Riso Print, Indigo Dye, Washi Garden and Copper Foil. The one on the bench recolours every tile.
Folio Ⅴ · Workshop Notes
A quiet story in eight short chapters about a binder named Odile and her apprentice Teo, opened as your stitched pile grows.
Folio Ⅵ · Ledger and Settings
Hourglass runs and Two Pens duels in tidy tables, haptics, a reset and the background switch. The animated background is a ruled notebook page with a red margin line, where paper offcuts drift down and turn slowly. You can switch it off for a still page.
The game plays offline in portrait or landscape, with no account needed.