Survive the job. Climb the ladder. Watch your back. A workplace survival game.
You got the job. You don't know the people, you don't know the politics, and you have no idea what tomorrow will bring.
Corporate Politics is a workplace survival game about one thing: work. No home, no commute, no weekends. Just the hours between clock-in and clock-out, at a company you didn't choose, alongside coworkers you didn't pick.
GET HIRED. Every career drops you into a randomly generated company: a logistics firm that runs 8 to 4, a chaotic startup, a bank, a newsroom, a government agency where nothing moves without three signatures. Seventeen industries, each with its own ladder and its own language.
GET THROUGH THE DAY. Tasks, messages, errands, meetings and incidents land in your inbox. Every choice costs energy and time, and some cost a lot more than that. Send the report and let them take the credit, or CC the boss and make an enemy.
READ THE ROOM. Every coworker has a personality, ambitions, stats and a history with everyone else. The credit-taker, the mentor, the gossip, the boss's favourite. Help someone and their friends warm to you. Cross someone and their allies remember.
DO THE WORK. Mini-games decide how your work lands: reconcile the numbers, triage the inbox, find the gap to speak up in a meeting, protect fifteen seconds of deep work, haggle for a better deal.
CLIMB THE LADDER. Reviews come round on the company's schedule. Ask for a raise after a strong month and it might happen. Ask during budget cuts and it won't. Get promoted and people start reporting to you, and become your problem.
HUMAN RESOURCES. File a report with evidence, or without it. HR protects the company, word gets out, and someone might report you back.
KARMA. The office keeps score of how you treat people. You can climb ruthlessly, but the office remembers how you got there.
EVERY CAREER ENDS. Fired, laid off, poached or walked out. You get the story of how high you climbed, the allies you made, the enemies you collected and the moments that defined it. Then a new company, a new role, a new set of people to survive.
Five save slots, five careers
300+ workplace situations, 22 storylines that unfold over weeks
Coworkers who get promoted, put on plans, fired and replaced without you
Light, dark and system themes, tablet layouts
Lo-fi soundtrack, fully offline, no account needed
Every company and coworker in Corporate Politics is fictional. Sadly, relatable.