A seaside boardwalk at dusk, printed in warm screen-print colours on grainy paper, with perforated tickets and rubber stamps all through the menus.
Admit one · Session
Two, three or four skaters share one phone, each with their own colour. Everyone rides exactly the same line, a ticket reads "Pass the phone to…" between turns, and the highest score is stamped at the end. Past sessions stay listed.
Day pass · Cruise
An endless boardwalk that just gets faster. Three boards, extra ones from the workshop, a record, a logbook of recent cruises and 1 point for every 20 score.
Rider pass · Riding
A dark bar at the foot of the screen holds Heel, Kick, Ollie, Shove and Tre. Pop, flip in the air, slide the handrails, and land clean to lock in the combo. Buoys, crates, railings and gaps of water end a combo if you hit them.
Repair slip · Workshop
Points from your cruises buy four parts: Kicktail for higher pops, Soft Bushings so flips finish sooner, Rail Wax for richer rail slides and Spare Board for one more board per cruise.
Quiz card · Fact check
Ten statements per round from 26 real facts about skateboarding. Each shows a question and a claimed reply, and you call Fact or Fiction. Half are swapped, and the true one appears after each call.
Souvenir · Postcards
Eight postcards from the coast, drawn in code, such as Pier at Dusk, Palm Row and Harbour Bowl, collected by skating, grinding and acing the quiz.
Cloakroom · Settings
Paper grain, the slow breathing rings of a low sun and drifting gulls make up the animated background. It can be switched off here, alongside haptics, a How to ride page and a progress reset.
Keep this stub
The game plays offline, with no account needed.