Explore five candied worlds of a frozen sweet star in a quiet 2D platformer.
Distant Pulp is a hand-painted 2D exploration platformer about surveying the frozen wreck of a sweet star. You play Wren Calloway, a junior strata surveyor aboard the survey barge Orchard Nine, walking worlds of sugar glass, caramel and taffy that vitrified mid-collapse and never finished settling. It is a calm, story-led adventure game for anyone who likes slow, readable platforming, secrets tucked off the main path and a crew worth getting to know.
Each descent drops you onto the surface of a world in the Mellis Drift. You walk and jump across long, floaty arcs, gather Pulp from the crystal veins, light beacons that become your respawn points, and dig out relics and specimen pods hidden behind brittle glass and ghost strata. Come back aboard whenever you like — nothing you carried is lost — and spend what you brought home on the ship before the next drop.
KEY FEATURES
✓ Five distinct worlds and nineteen areas — The Rind Shelf, The Caramel Deeps, Taffy Reach, The Fizz Hollows and The Mellis Heart, each with its own materials, light and painted backdrop
✓ Four Resonator instruments that change how you move — Pulse shatters brittle glass and shoves you across gaps, Tether swings you from anchors, Lumen makes ghost strata solid, Stillpoint freezes the drifting debris
✓ Fifteen relics and twenty field logs to recover, each with an archive entry written by the crew
✓ A crew of five with their own voices — talk to them between descents, make choices, and watch their trust in you grow
✓ The Resonator Lab — nine modules across the Shell, Resonator and Survey branches that tune your jump, fall, shock radius, tether length and Pulp yield
✓ The Crystallarium — a 5×5 lattice puzzle where the cores you recover chain and resonate to strengthen your instruments
✓ An area chart for every location, showing beacons, pods, relics and the way out
✓ Two endings, decided by you at the heart of the Drift
HOW IT WORKS
1. Read the descent brief, then drop onto the world's surface.
2. Walk with your left thumb anywhere on the glass; jump and use your Resonator with the buttons on the right.
3. Collect Pulp, light beacons, find relics and pods, then follow the way onward — or ascend back to Orchard Nine at any time.
4. Spend Pulp in the Lab, seat cores in the Crystallarium, read what Dr Sabel made of your finds, and descend again.
WHY DISTANT PULP
Gravity is low on purpose: arcs are long and the fall is slow enough to read, with generous assists like coyote time and jump buffering so the floatiness never feels broken. There is no combat — the bitter matter of the Drift shoves rather than kills — and no timers to race. The game has no audio by design; haptic feedback carries the rhythm of every landing, pickup and discovery. Settings let you lower effects intensity, reduce motion and resize or fade the on-screen controls.
PRIVACY
Plays fully offline. No account, no ads, no in-app purchases, no tracking — your survey is saved only on your device.
Pull on the suit, check the Resonator, and go and see what the bloom left standing.