Tonight’s programme: spot kicks and set pieces in a floodlit night stadium, with a dot-matrix scoreboard for a menu and the camera standing right behind the ball.
Kick-off
Swipe from the ball to shoot. Where the swipe points sets the aim on the face of the net, its speed sets the power, so an overhit ball flies high, and its bend adds curl that follows the line you drew. Strikes can clip the post or the crossbar and still go in off the woodwork, sail over, drift wide or hit the wall. The keeper reacts after a short delay, reads straight shots well and only half understands curl.
Half-time
Shoot mode is a campaign of 24 fixtures in three rounds of eight: Group Nights, Knockout Nights and Final Nights. Each fixture sets a target such as three of five, and the keeper grows quicker and sharper as you climb. From fixture nine come set pieces from 18 to 23 metres with a defensive wall, wind, and glowing target rings worth extra points, some of them moving. Hit the target for one star and pass two points thresholds for the others.
Full-time
Save mode turns the tables. A computer striker runs up and shoots with curl, and you tap a spot or swipe from the keeper to dive. Commit too early and the ball is rolled into the other corner. Three conceded ends the run, each shot comes faster and with more bend, up to 112 km/h, and the last 20 runs are logged with the record marked.
Extra time
A daily fixture builds a fresh setup using the date with six shots. The Spot-kick History quiz asks ten questions from 25 checked facts on the laws and famous shoot-outs, with a note after each answer. There are 15 badges, from Off the Mark to Safe Hands, and a records page counts accuracy, rings, curlers and save rate. Haptics and the moving floodlights can be switched off, and everything plays offline, with no sound, no ads and no account.