Defend your islands from the slime armada. Build, expand, never truly lose.
The slimes are coming by sea. Drag a weapon onto a stone pad, watch the first
wave break against it, and start building the archipelago you will spend the
next hundred waves defending.
SEVERAL ISLANDS, ONE REALM
Every side of every island you own has a for-sale sign on it. Buy north, south,
east or west — the map has no edge, and the further out you settle the more it
costs and the more tribute it pays back. Each island keeps its own castle, its
own weapons and its own difficulty, so a brand new isle fights a brand new
wave 1 while your veteran holds the line at wave 40.
CASTLES FALL. REALMS DON'T.
When a castle runs out of integrity that island is ruined and its weapons are
lost — but the rest of your realm fights on, and you rebuild when you are
ready. There is no game over screen here, only setbacks you dig out of.
FIVE WEAPONS, TWENTY-THREE MONSTERS
Bows, cannons, frost crystals, tesla coils and flame braziers, each upgradeable
three times and able to aim at the first, last or strongest thing in range.
Against them: slimes, runners, bruisers, wolves, yetis, mummies, scorpions,
sand golems, magma hounds, bog things — and five monarchs who arrive with a
crown and a lot of health.
DAY, NIGHT, AND THINGS THAT COME OUT IN IT
The sun crosses the sky over about eight minutes, shadows swinging with it.
After dark, wisps, nightbats and wraiths join every assault whatever the biome,
bounties are richer, and raiders are bolder. Waves march on the isle you are
watching, but boats sometimes land behind your front line, and the sea does not
always wait for you to press start.
A REALM WORTH KEEPING
Level up, earn gems, work through twelve tiered mission chains, ride a monthly
season track, and fill a bestiary card for every monster you kill. Chests open
one card at a time. Buy a banner for your castles, a skin for your weapons, or
a woolly pig that wanders your home island laying golden eggs. All of it
survives a restart, because progression is meant to outlive a realm.
BUILT TO BE PLAYED ANYWHERE
Every sprite, tile, castle and monster is drawn in code. Every note and sound
effect is synthesised on your phone. Nothing is downloaded, so the game works
in full on a plane, on the underground, or with the aeroplane mode switch on.
PRIVATE BY DEFAULT
No account. No sign-in. No analytics, no tracking, no telemetry. Your realm is
stored on this phone and goes nowhere else. Optional rewarded videos are the
only thing that ever contacts a server, and only when you choose to watch one.
English and German. Portrait. One hand.
Contains optional rewarded ads. No in-app purchases.