Found a martial-arts lineage, break the Nine Gates and pass your vow to an heir.
A village burned. A figure in a white mask rang a silver bell above Reedwater, a beast of ash came down, and your little sibling Lin was carried into the smoke. You swore a vow on the ashes and climbed nine hundred steps to the Quiet Peak.
NINE GATES is a generational martial-arts RPG painted in sumi-e ink wash. Found a House, climb the Nine Gates of the body and the spirit, and when your years run out, pass the straw hat - and your vow - to an heir. Four generations, twelve chapters, one lineage.
FOUND YOUR LINEAGE
• Create your founder: face, gender, sash colour, one of five origins and one of three House styles - Mountain Root, Swallow's Path or River Mirror
• Swear one of four vows: silence the white bell, bring Lin home, close the wound in the sky, or carve your village's name where no one can erase it
• Your vow is the goal of the whole lineage. Every chapter opens with an Aim - reach it or lose it, and the story branches
BREAK THE NINE GATES
• Train Body, Breath and Spirit season by season, with a coach's board that tells you what to train and why
• Each Gate is a set piece: an omen, a guardian, a Trial with its own rule, and a breakthrough you can feel
• Master over 60 techniques, hybrid forms, and the Ultimate of your House style
THE DUEL: READ, ANSWER, STRIKE
• Stone beats Wind, Wind beats Water, Water beats Stone
• Read your opponent's stance - clear, partial or hidden, depending on your Spirit. The reads never lie, and the right answer always lands
• Spend Breath and Focus, feint, slip, gather yourself, call your disciples to take the blows
• Face 45 champions. Every result tells you why you won or lost - and what to train for next time
CHOICES THAT ARE REMEMBERED
• More than 850 hand-written season cards and 370 dilemmas, each choice marked with who it touches and which way
• Some choices are timed: an incense stick burns while you hesitate
• Karma from Harmony to Ruin, the House Code from Honour to Pragmatism, standing with seven powers and eight nations
• Rival lines pass their grudges and friendships to their heirs. Memories come back years later, in your heir's generation
• After every Gate the Envoys come to question your House - and every answer makes friends, enemies or both
RUN A HOUSE
• 20 disciples with traits, loyalty and goals of their own; any of them can wear the hat
• Build facilities, manage silver, honour and karma
• The retired hero becomes the Elder, who coaches the heir
A WORLD IN INK
Hundreds of paintings in ink wash and gold: misty peaks, lantern festivals, rain on temple roofs, a wound that bleeds ash into the sky. A quiet score carries it all.
Play offline, at your own pace. No account needed. Contains ads. One optional Premium purchase removes them for good. Available in 10 languages: English, Spanish, German, French, Portuguese, Russian, Chinese, Japanese, Korean and Arabic.
A lineage climbs nine gates into the sky. How far will yours go?
What's new
Welcome to NINE GATES. Found a martial-arts lineage, break the Nine Gates and pass your vow to an heir. Includes Google Play Games achievements and cloud saves, so your progress follows you across devices.