This app disappeared from Google Play on 2026-10-31. Below is the last data we saved.
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first release
2026-10-07
last update
Description
Place mirrors to bend the wisp through every sigil to the gate
A wisp of light is already moving, and she will not stop or slow down for you. She dashes across a grid of glass cells in a straight line until something turns her. You are the thing that turns her.
Tap an empty cell to drop an angled mirror there, and the wisp bends ninety degrees when she reaches it. From that single verb comes the whole game: a route assembled out of right angles, drawn in advance and corrected on the fly, with the goal of sweeping her through every pale sigil on the board and then into the gate. Miss a sigil and the gate does nothing. Take too long and her light runs out while she is still travelling.
The constraints are what give the grid its teeth. Your mirror budget shrinks as the levels progress, so the lazy solution of walling off every wrong turn stops being available and elegance becomes compulsory. Cracked cells will hold a mirror for exactly one bounce before shattering it, which turns part of the route into a one-time-only passage you must spend carefully. Drifting shadow blots wander the board and refuse placement wherever they sit, so a plan that was perfect thirty seconds ago can be closed off by something slowly floating into the cell you were relying on.
Across 14 levels these pressures combine rather than merely accumulate: a tight budget plus a cracked cell in the one corner you needed plus a blot settling over your escape. Some boards you solve by sitting still and reading the geometry until the path appears. Others you solve by starting, watching the wisp commit to a line, and placing the next mirror a heartbeat before she arrives.
Velmorique Dash is a puzzle played at speed, where the thinking is spatial and the execution is a series of well-timed taps. Reflect, redirect, collect everything, and get her home before the light goes.