Dive 6,000 m to find your sister. A deep-sea story told by sonar and lamplight.
Kestrel Station went silent eleven days ago, 3,800 metres down. Your sister was aboard. You are the only pilot rated to go and look.
The Last Sounding is a first-person deep-sea story. You fly a one-person submersible down the wall of an ocean trench, out of sunlit water and into the dark, with a cable to follow, a pair of lamps, and a sonar ping that paints the seabed in light.
Something down there is answering.
A STORY IN FIVE ACTS
• 18 chapters, from the surface to 6,000 metres
• Ten endings: every act closes on a choice, and the next act remembers it
• A voice on the radio, log buoys left behind by the crew, and five archives to piece together
FLY IT YOURSELF
• Touch controls made for phones, played in landscape
• Lamps show what is close. Sonar shows what is far. Both drain your power cell, and some things down here notice them
• A camera on the bow: photograph sea life and wrecks for your album, and get paid by the star
• Something in the dark hunts light. Go dark and quiet, or it takes a lamp
• Slip past survey drones with your lamps off, sit out seabed storms, and time your way down a shaft that breathes
AN EXPEDITION, NOT ONLY A DESCENT
• Take contract dives between chapters: surveys, recoveries, photo runs, and relay repairs you weld by hand
• Spend what you earn on the hull, power cell, lamps, thrusters and sonar
• A stronger hull is what lets you go deeper
MADE FOR THE DARK
• Real-time 3D with lamp beams you can see in the water, drifting marine snow and glowing sea life
• Three graphics settings, to suit your phone
• Best with headphones
Free to play, with ads between dives. Optional ads give a reward, such as double pay for a contract or a hull patch where you went down. The whole story can be finished without watching one. No account and no sign-in. Plays offline.
What's new
The first release of The Last Sounding. Dive 6,000 m into an ocean trench to find your sister: a deep-sea story in five acts, with ten endings.