Description
Wall in the mango thief with vines before it hops to the forest edge
A tamarin has stolen your mangoes, and it's heading for the forest edge. Your job is to stop it before it gets there.
Tamarin Chase is played on a grid of branches. Tap any free branch to block it with a vine. After every tap, the tamarin hops one step along its shortest route to the edge. Each vine you place changes which way it runs, so every move is a choice: block the gap right in front of it, or seal a path it hasn't reached yet.
The tamarin only needs one open route to escape. Close the gaps in your vine wall before it slips through. You win when it has no route left to the edge.
The rules take a moment to learn, and the thinking starts right away. Watch where the tamarin is heading, look a few hops ahead, and spend your taps where they cut off the most routes. One careless vine can leave a gap open, while a well-placed one can trap the tamarin in a corner of the branches.
There are 14 levels, each a new grid to think through. Catch the mango thief in every one of them.
What's new
Tamarin Chase 2.0