Description
How far can you run through the haunted wood before the ghost catches up?
Something is following you through the haunted woods, and it's getting closer.
Pixel only wanted a look inside the old mansion on the hill. Now a ghost is on their heels, and the only thing holding it back is a flashlight that's running out of power.
RUN, DODGE, JUMP, SLIDE
Swipe to change lane past gravestones, dancing skeletons and bubbling cauldrons. Jump fallen logs, broken fences and piles of chattering skulls. Slide under low branches and giant spider webs.
KEEP YOUR LIGHT ON
Grab glowing spirit orbs to recharge your flashlight. While it shines, the ghost hangs back. When it flickers out, the ghost closes in fast, and the music lets you know.
IT NEVER GETS EASIER
The further you run, the faster it gets, the tighter the path and the hungrier the ghost. Three difficulties, a best distance for each, and one question: how far can you get?
• Hand drawn 8-bit pixel art and an original chiptune soundtrack
• A spooky opening story in a haunted mansion
• Control with swipes, big on screen buttons or a joystick
• Music and effects volume, and vibration on or off
Contains a jump scare and flashing lights.
What's new
The initial production release of Spectral Sprint!