Description
Catch falling orbs with a drifting basket before the tide rolls in
This game puts you on a shifting shoreline where the current never holds still. Orbs drop from above in a steady rhythm, and your basket sways side to side in its own sine-wave path as you drag it along the sand. Lining up a catch means reading two motions at once — the orb's fall and the basket's drift — and finding the moment where they meet.
The tide is patient but not forgiving. Three missed orbs and the round ends, so every catch matters and every near-miss changes how you approach the next one. As the basket keeps swaying on its own, you're constantly adjusting rather than settling into a fixed rhythm, which keeps each round feeling different from the last.
Game spans 13 levels, each asking you to track the wave a little more carefully and commit to your positioning a little sooner. It's a game built entirely around timing and anticipation: watch the fall, feel the sway, and get the basket under the orb before the shoreline takes it away.
What's new
Skovrykon Wave