Turn your shot list into frame counts and shooting time
This is a planning tool for stop-motion and hand-drawn animation. It takes the shot list you already have in your head or on paper and turns it into the numbers you actually need at the table: how many frames each shot comes to, how many of those are held frames, and how long the whole thing will take to shoot.
You begin in Setup. Choose the frame rate the project runs at, the exposure you expect to work on by default, and a realistic shooting speed — the pace you genuinely manage, not the pace you wish you managed. Those three settings become the basis for everything the app calculates afterwards, so a reel planned at one rate can be reconsidered at another without rebuilding it.
From there you name your shots and give each one a length in screen seconds using a stepper, nudging the duration up or down until it feels right. Exposure is set per shot with a chip: shooting on ones for the fluid, fast-moving material, on twos where the standard animation feel is wanted, on threes where a held, deliberate rhythm suits the scene better. Mixing exposures across a single reel is entirely normal, and the app is built to expect it.
Everything recomputes live. Change a shot from three seconds to four, or move it from twos to ones, and that shot's frame count, held-frame count and shooting time update immediately — and so do the totals for the whole reel. There is no recalculate button to press and no stale figure left behind, which makes it practical to sit and experiment with timings while the ideas are still loose.
The breakdown screen gathers all of it into one view. You get the total frame count for the reel, the finished runtime, an estimate of how many shooting days the work represents at the speed you set, and a per-shot table laying out each entry beside its own figures. That table is the part that tends to matter most when you are deciding what to shoot first, where a sequence has quietly grown too long, or whether a scene really justifies the number of frames it is asking for.
Animation timing is unforgiving arithmetic — a few extra seconds of screen time on twos is a morning of work you had not accounted for. Rilmoventha Flash keeps that arithmetic visible while you plan, so the schedule you commit to is one the frame counts actually support.