Hand control between runners and beat the rockfall across the ravine
Bingo Frenzy: Stampede
Dusk settles over the Oskravine, and two or three torch-lit ledges face each other across the gap. Each ledge has its own runner waiting in the flickering light, and each has its own rockfall sweeping down the stone. Only one runner moves at a time — the one currently holding control — and a single tap anywhere passes that control along to the next.
That one rule is the whole puzzle. While a runner is moving, the others stand still, so every tap is a decision about who advances and who waits. Let a runner carry on too long and they walk straight into their own scree; cut them short and you have wasted precious seconds you will need later. The trick is to halt each one just before the falling rock crosses their path, hand control onwards, and come back for them once the stone has swept clear.
Bingo Frenzy: Stampede
The clock keeps running the entire time. Getting every runner through the far gate before it expires means thinking a few handoffs ahead, reading the rhythm of each ledge's rockfall, and judging exactly how far a runner can go on the control you give them. A tap too early leaves someone stranded in the open. A tap too late and the ravine takes them.
Fourteen levels build on the idea, from calm pairs of ledges where the timing is generous to layouts where three runners and three separate rockfalls overlap, and a safe moment on one ledge is the worst possible moment on another. The controls never get more complicated than a tap — the difficulty comes entirely from choosing when to use it.
Bingo Frenzy: Stampede
Oskravine Dash is a game about restraint as much as speed. Rushing all three runners forward at once is impossible by design, so you learn to stop them at the right stone, to leave one in shelter while another sprints, and to spend the final seconds pushing everyone through the gate together. Short levels, instant restarts, and one honest idea played out across the whole ravine.