Charge the hammer and strike each ingot at the right moment
Miqonk Smash is a three-rail kiln. Ingots travel the rails with different hardness. You hold to charge the hammer and release to strike. A soft tap scatters a pale ingot. A hard ingot needs a fuller charge. Miss the window and the rail goes cold.
Read the metal
Hardness is visible. Charging too long on a soft ingot wastes the swing. Charging too little on a dark ingot only sparks. The bay is about matching the swing to the piece in front of you, rail by rail.
Twelve bays
Clear a bay to open the next. Later bays mix hardness and shorten the moment the ingot is under the hammer. The kiln ledger stores your ten best strikes with the time they were made.
Spark exchange
Banked score buys a wider strike window, extra sparks that finish a near miss, or a magnet that pulls the next ingot toward the hammer. Spend before you enter the bay.
Built for the bench and the tablet
The mouth of the kiln, the manual, the rail index, the bay, the bellows bench, and the exchange all adapt. The rails scale with the screen. Keyboard and D-pad can charge the same swing. Pause and the bay result are panels on the anvil.
Charge, release, and leave the rail clean.