Carry a flame through the orchard and light every lantern
Orobet Argentina
Marvoten Blaze asks you to walk a flame through an orchard of lanterns. Cells you leave behind burn down to ash on a fuse. You must light every lantern and still reach the hearth before the wick closes the path behind you.
A path that consumes itself
Step onto a cell and it begins to burn. You cannot linger on ash. Lanterns light when the flame touches them. The hearth only accepts you after the last lantern is burning. Diagonal moves wait until you buy them.
Twelve groves
Open the first grove, clear it, and the next grove unlocks. The ledger keeps ten walks with their dates. Later groves grow larger and the fuse burns shorter.
Orobet Argentina
Coal market
Score from the groves buys a longer wick, a diagonal step, or a single boot that can cross one ash cell. The market is where the walk changes, not a second copy of the grove.
Warm on small and wide screens
The gate, the wick manual, the grove index, the walk, the ash bench, and the coal market adapt. The orchard view uses the shorter screen side so the grid stays square and readable. Keys move the flame. Pause and the grove result are overlays.
Orobet Argentina
Light the lanterns, then reach the hearth.