Slide painted boats. Wait for the tide. Let the ferry go.
Low water on the river.
A ferry waits at the jetty.
Painted boats crowd the lanes around it.
Each one slides only along its own line.
Make a path.
Send the ferry out through the river mouth.
—
The tide turns after every move.
High water covers the sandbars.
Low water lays them bare.
At low tide a boat cannot cross dry sand,
and a boat resting on it stays put
until the water comes back.
So every slide is also a question of timing.
—
Three reaches: Hulu, Tengah, Kuala.
Thirty-six moorings, upstream to the sea.
Each mooring has a par.
Meet it and three lamps are lit.
Every cleared mooring raises one stilt house
in the village on the bank.
—
An evening tide arrives each day,
with a streak for the evenings you keep.
Hints are earned, not bought:
three-lamp clears and evening tides add to them.
Undo and restart are always there.
Six prow paints wait to be unlocked:
Kunyit, Sepang, Pandan, Nila, Emas, Pelita.
—
Sound, haptics and reduce motion
each have their own switch.
Tambatu Tides runs without a connection, carries no adverts and sells nothing; every lamp you light is stored on the phone alone.
What's new
The first tide is in: three reaches of moorings, a fresh evening tide every day, and a village waiting to be built.