This app disappeared from Google Play on 2026-10-26. Below is the last data we saved.
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first release
2026-10-14
last update
Description
Bait the defensive line, cut back hard and crush to the try line
Gernovistabe Crush is a top-down rugby puzzle of footwork and timing. You control a single white ball carrier on a green grass pitch, and ahead of you stands a sliding line of red defenders. That line follows you — but it follows a beat too late, and that half-second of lag is the only weapon you have.
The idea is simple to grasp and hard to master. Drag your carrier sideways and the whole defensive line slides after you, drifting out of shape as it tries to keep up. Pull them far enough to one side and a hole opens where they used to be. Then you cut back hard into that gap and crush through it before the line recovers and seals the space again. Commit too early and you run straight into a shoulder. Commit too late and the gap has already closed. Get the rhythm right and you burst into open grass with nothing but chalk in front of you.
Reaching the try line is the whole of it, and there are two ways to lose it: getting wrapped up by a defender, or drifting too wide and stepping into touch. The touchline is as much an opponent as the defence, so every sideways drag is a gamble — the bigger the bait, the bigger the hole, and the closer you are to running out of pitch. Learning how far you can pull before you lose room to cut back is what turns a frantic scramble into a clean, deliberate break.
Fourteen levels take the idea apart and reassemble it. Early pitches give you a generous gap and a forgiving line, letting you feel how the lag works and how a cutback should look. Later ones tighten the margins: lines that recover faster, narrower channels of grass, defenders positioned so that the obvious drag is a trap and the real opening lies the other way. Some levels reward one enormous bait and one explosive cut; others ask you to feint, settle and feint again until the shape finally breaks.
Everything happens under your thumb, read at a glance from above. No stick skills, no complicated controls — just drag, read the drift of the red line, and choose your moment. It suits a quick attempt between other things and rewards the kind of patience that waits for the defence to over-commit. Every run is a small question of nerve: how far will you drag them, and how fast can you come back?