This app disappeared from Google Play on 2026-10-31. Below is the last data we saved.
0+
installs
—
0 ratings
—
first release
2026-10-16
last update
Description
Charge the fuse, ride the blast up the mineshaft
Deep underground, a digger has only one way out: up. In Dremolquasti Flip you climb a vertical mineshaft not by jumping, but by blasting — you tap to drop a timed charge beneath yourself, push off the rock, and let the explosion carry you upwards.
The trick is the fuse. A charge does not go off the instant it lands; it burns for a moment first, and that moment is the whole game. When the blast finally comes, it only throws you higher if you are in the right band of the shaft — above the danger ring, below the reach ring. Tap too early and the wave passes under you, wasted, and you sink back towards the rock you came from. Tap too late and the blast catches you square on. Learning to read that narrow window, over and over at different heights and speeds, is what turns a frantic scramble into a clean, rhythmic ascent.
The shaft itself does not sit still for you. Ledges jut out where you least want them, forcing you to drift sideways mid-flight or lose your line entirely. Rock falls from above, and a charge that would have been perfectly timed becomes useless if you are busy steering out of the way. Every ascent is a negotiation between the charge you have just dropped and the obstacle you can already see coming — commit to the climb, or hold back and lose ground.
And there is a clock. The exit at the top of each shaft has to be reached before it runs out, so playing it safe has a cost of its own. You can wait for the perfect gap, let the rockfall pass, and drop a charge you are certain of — but the seconds you spend hesitating are seconds you will want back near the surface. Good runs are built on small, confident decisions made quickly, not on caution.
There are fourteen shafts to work through, and each one teaches you something the last did not: a tighter ring, a busier ceiling, a layout that punishes the habit you picked up two levels ago. Early shafts give you room to feel out the fuse. Later ones expect you to know it by instinct and spend your attention on everything else.
Controls stay simple throughout — a tap to drop and push off, a lean to steer. What grows is your sense of timing, your feel for how far a blast will actually carry you, and your eye for the moment when the way up briefly opens. Dremolquasti Flip is a short, sharp climb that rewards patience and nerve in equal measure, and it is very hard to stop one shaft short of the top.