Description
Draw molten glass in order while each crucible is Ready or Peak.
Cinder Marver is a casual glass studio. Four crucibles heat on their own. Each shift asks for a color order. Draw a crucible only while it is Ready or Peak.
Ember, Moss, Tide, and Gilt each have their own heat. Cool glass cracks the gather. Scorched glass cannot be drawn. A Peak draw scores more than a Ready draw. If a shift shows a Peak bonus, landing at least one Peak draw pays extra.
Quench spends a charge and resets the focused crucible. Tap a crucible, then Marver, to slow that crucible. Three cracks end the shift. Finish the order to open the next shift. A shift with no cracks raises the combo.
This is a self-contained studio puzzle. Nothing is wagered, and there are no cash prizes.