A night train. Every carriage empty. Someone else aboard. Find what they left.
March 1974. You wake in Compartment 7 of the night sleeper to Inverlochy. You do not remember
boarding. The coat over you is not yours, and the ticket in your pocket has another man's name on it.
Every compartment is empty. The beds have been slept in. The tea is still warm. The train has not
stopped, and it is going faster.
Someone else is aboard. You never see them. You only see where they have been: a case taken down
from a rack while you were out of the room, a window wiped clear by a hand, a door you closed
standing open behind you.
The Quiet Carriage is a story-driven hidden object mystery. Work forward through the train,
carriage by carriage, to the locomotive and the answer.
SEARCH EVERY CARRIAGE
Sleeping compartments, a restaurant car laid for breakfast, the guard's van, a frozen vestibule and
the locomotive cab, all painted in rich, realistic detail. Zoom in for the smallest things.
ROOMS THAT CHANGE BEHIND YOU
Go back through the train and it will not be as you left it. There are no timers in this game.
The tension comes from what has moved.
RECONSTRUCT THE MANIFEST
Pin tickets, labels, letters and keepsakes to the guard's notice board and connect them with red
thread. Every connection you make fills in the passenger list, in the handwriting of whoever wrote
it, until you know who was aboard, who left, and who should not have been there at all.
PUZZLES, KEYS AND LOCKS
Crack a steward's cash box, open a guard's padlock, match a ring of keys to their locks, and stop
the train yourself.
TWO ENDINGS
Pull the emergency brake and be safe, or go on, to the front of the train, and find out the truth.
A TRAIN FOR A SCORE
There is no music in this game. The wheels over the rail joints are the score, and they speed up
as the night goes on.
PLAY YOUR WAY
- Free, with no in-app purchases and no account. Plays offline.
- No timers, no energy, nothing to punish you for putting it down
- Hints that recharge, and a hint that always knows where to go next
- Three save slots and chapter select after your first ending
- Accessibility: highlight interactable objects, object silhouettes in the list, a highly
readable font, reduced motion, subtitles for every line of narration, large tap targets, and
nothing that relies on colour alone