Throw 100 knives at 200 targets across 4,000 levels in six painted realms.
A target spins. You have a handful of knives. Land every one of them without clipping a knife you already threw - that is the whole game, and it will take you four thousand levels to run out of it.
FOUR THOUSAND LEVELS THAT ARE ACTUALLY BEATABLE
Every level is built and then solved by the game before it ever reaches you. If a level cannot be cleared, it is thrown away and another is built in its place. No impossible boards, no walls you are meant to pay your way past.
100 KNIVES TO COLLECT
From the Classic Blade and the Samurai Katana to the Dragon Fang, the Kraken Blade, the Pumpkin Knife and the Donut Blade - a hundred hand-drawn knives in five rarities from Common to Mythic. Every knife has its own Power, Speed and Control, and you can upgrade each one with coins. Earn them by clearing levels, beating bosses, opening chests, spinning the wheel and saving up coins - and try today's Blade of the Day for free.
SIX PAINTED REALMS
A hundred worlds across six hand-painted places: a jungle temple with a stone face watching the path, a tropical island dock under the palms, a neon city of drones and light, a frozen ice castle, a volcano running with lava, and an enchanted forest of glowing mushrooms. Pick the one you like best as your theme.
200 TARGETS
Logs and plank shields. Watermelons, pineapples, dragon fruit and coconuts. Donuts, cupcakes and pizza. Ship wheels, gears and reactors. Tiki masks, pharaohs and dragons. Planets, galaxies and black holes. Every one turns up somewhere in the campaign.
BOSSES WITH A RULE OF THEIR OWN
Every twelfth level is a boss, drawn from 38 kinds. Armour with one open seam. A weak point that will not sit still. A body that splits in two. A ring that turns the wrong way. A boss is never just a bigger log - it is a different puzzle.
WATCH THE RIM
Not everything sitting on the target is fruit. Some of it is a mine, and a knife that touches one ends the run. Some levels hand you a clock instead - a short rack, a few seconds, and no time to think it over.
FIVE WAYS TO PLAY
Campaign - four thousand levels, one at a time.
Endless - it never stops, and neither should you.
Time Attack - sixty seconds, and every clear adds more.
Boss Rush - bosses, back to back.
Daily Challenge - one level, and every player gets the same one today.
A REWARD EVERY DAY
A seven-day reward calendar, a lucky spin, daily missions and a piggy bank that fills as you play.
BUILT TO BE PLAYED ANYWHERE
The whole game runs offline. There is no login, no energy timer and nothing to buy - no lives to wait for and no paywall between you and level 4000.
The game is free and supported by ads. There is a banner, an ad between some levels, and optional rewarded ads you choose to watch for a continue, more coins or another spin - never one in the middle of a throw.
Throw well.