Offline gin rummy for one: three opponents, honest deadwood, full stats.
Rummy Parlor is gin rummy for one player against an opponent that runs entirely
on your phone. No ads, no network, no account, and nothing to buy: every part of
the app is open from the first launch.
THE RULES, IN FULL
A standard 52-card deck with no jokers, ten cards to each side. On your turn you
take the upcard or draw from the stock, then throw one card away. A meld is
three or more of a kind, or three or more in a row in one suit, and a card
belongs to one meld only.
DEADWOOD YOU CAN TRUST
Deadwood is what your hand is worth outside its melds, and the number under your
hand is always the smallest it can be: the app tries every way of splitting the
hand, not just the obvious one. That is why Knock lights up exactly when the
rules allow it and not a card later.
KNOCK, GIN, BIG GIN AND UNDERCUT
Knock as soon as the hand you keep is worth 10 deadwood or less, and the other
side lays off what it can into your melds. Gin is a hand with no deadwood at
all: it pays the whole opposing hand plus 25, and no lay-off is allowed. Big gin
is all eleven cards in melds, with nothing thrown away, and pays 31. Undercut
the knocker with an equal or lower hand and you take the deal plus 25 yourself.
When the stock runs down to two cards the deal is washed and nobody scores.
THE MATCH
First to 100, 150 or 200 points wins. The winner takes another 100 for the
match and 25 for every deal won along the way, and a shutout doubles the lot.
Every line of that arithmetic is shown on the result screen.
THREE OPPONENTS, ALL OPEN
Easy throws a random legal card one time in four. Normal plays the odds and
knocks when the rules let it. Hard counts what you have taken and what you have
thrown, and holds back the cards you are waiting for. None of them ever looks at
your hand: they see the discard pile, how many cards you hold and which cards
you took from the pile, and nothing else.
A TABLE YOU CAN READ
Big indices, a light card face and a dark table. Ready melds get a green edge
and the rest of the hand is dimmed, so you see your hand the way you would see
it on a table. Drag a card up and sideways to move it, or sort by rank or suit
with one tap. Left-handed layout moves the buttons to the other side.
YOUR MATCH IS SAVED
Leave in the middle of a deal and come back to the same hand, the same stock,
the same discard pile, the same score and the same deal log.
STATISTICS
Matches and deals by opponent level, win rate, gins, big gins, undercuts and
washed deals, the average deadwood you knock on, your biggest deal and best
match total, and your current and longest win streak. The detailed meld
breakdown - sets and runs melded, your longest run and melds per deal - is part
of it from the first launch.
HINTS AND UNDO, WITH NO CAP
A hint names the move and says why, and an undo takes a move back. Both cost
coins and neither is capped: take as many as you have coins for.
COINS ARE EARNED BY PLAYING
Coins come from won deals, the way you win them, won matches and your first
launch of the day. They pay for hints, undos and the extra card backs, table
backgrounds and opponent avatars. They cannot be bought: the app sells nothing
and takes no payments.
NOT A GAMBLING GAME
There are no bets, no chips and no prizes. Coins cannot be won by wagering,
cannot be transferred to another player and cannot be exchanged for anything
outside the app.
OFFLINE AND PRIVATE
The app has no network code at all. Nothing is collected, nothing is sent
anywhere, no advertising identifier is read, and it asks for no permissions: no
camera, no microphone, no location, no contacts, no notifications.