Outfly homing missiles, trick them into each other and clear 200 rounds.
Your plane never stops. Neither do the missiles.
Sky Chase is a one-thumb arcade dodger. Steer through open sky while homing missiles lock on and chase you down. Out-turn them, lead them into each other, and grab every star you can before the sky gets crowded.
TRICK THE MISSILES
Missiles can't turn as tightly as you can. Loop back, cut across their path and watch two of them collide. Skim past for near misses, and chain them into Danger Zone combos for a bigger score.
200 ROUNDS TO CLEAR
A full campaign across 20 chapters. Every round has its own mix of missiles and earns one to three stars, and the tenth round of each chapter is a milestone that tests everything you have learned.
FIVE SKIES
Fly from the coastline through a sunset ridge, a city at night and a storm front, up to the stratosphere. New missiles join as you climb: darts that are fast but burn out sooner, and weavers that swing from side to side. An arrow at the edge shows where the next one comes in.
ENDLESS MODE
How long can you last? Score comes from stars collected and seconds survived. Chase your own best on your personal top-10 board.
BUILD YOUR HANGAR
Spend the stars you earn on 8 aircraft, each with its own speed and handling. Some carry perks: a starting shield, a star magnet, or a jammer that drains missile fuel faster.
THE LOGBOOK
Fly a round every day to keep your streak going. Every day logged pays stars, and days 7, 14, 30 and 60 add liveries and skills. Long Haul runs all week: outfly 300 missiles to win that week's contrail.
LIVERIES AND SKILLS
Two livery sets, Aurora and Kite, give every plane new paper with a contrail to match. Two skills change how you fly: Flare, a decoy for the nearest missile, and Barrel Roll, a quick roll to the side.
THE FLIGHT PLAN
Every four weeks a new route. Earn miles by flying to reach 30 waypoints, each with a prize printed before you get there. The optional Boarding Pass adds a second row with the route's own livery and contrail, Tailwinds and stars.
THE FLYING CLUB
An optional membership: no ads between runs, 60 stars to claim every day, a Tailwind every week and the Jetstream livery and contrail while you are a member. Monthly starts with a 3-day free trial.
SOMETHING NEW EVERY DAY
Rotating missions, a daily reward streak and 12 achievements to chase.
YOUR WAY
• Joystick or touch-to-steer controls
• Sound and haptics you can switch off
• Plays offline
• Free to play, with ads: a short one between some runs, and ones you choose to watch to get a run's stars again, keep flying after a crash or mend a missed Logbook day. No ads in the shop, or the Flying Club, turns off the ones between runs
• Optional Google sign-in to back up your progress
• A daily reminder, only if you switch it on
• The shop sells star packs, the Takeoff pack with its Sunset contrail, No ads, two livery sets, two skills, the Boarding Pass and the Flying Club. Every plane can be earned by flying, and every set and skill bought with stars you earn
The Flying Club is an optional subscription, monthly or yearly, that renews until canceled in Google Play's Payments and subscriptions.
Terms of Use: https://play.google.com/about/play-terms/
Privacy Policy: https://nomadarcade.com/apps/sky-chase/privacy
新功能
- Five skies: the coast, a sunset ridge, a city at night, a storm front and the stratosphere.
- New missiles as you climb: darts from chapter 3, weavers from chapter 5, and an arrow at the edge before each missile comes in.
- Shields and slow time to pick up during a run.
- A near miss slows the sky for a moment, and missile crashes go off in a chain of blasts.
- Next round takes off at once, and Endless tells you when you beat your best.
- A hangar shop: star packs and the Sunset contrail.