A cozy, slightly creepy 3D fishing mystery. Night fishing on a haunted sea.
A quiet fishing game that grows stranger the longer you stay at sea.
Sail out of the harbour of Saltmere at dusk. The sun goes down, the water turns to ink, and you are alone with your boat, your rod and a small lantern. Fish through the night, pack your catch into the hold, and bring it home to sell before the sea turns.
FREE PROLOGUE + ONE-TIME FULL VOYAGE
The prologue is free: Saltmere, the open water, Lighthouse Rock and its legend, the Keeper's Pike. When you want to go further, the Full Voyage is a single one-time purchase. It opens five eastern waters, from the Drowned Village and the Mangrove Reach to Lantern Graves, nine new fish including the Pale Tarpon, four additional messages in bottles and the ending. Pay once, keep it. No ads, no subscriptions, no energy timers, and your boat and upgrades are the same for everyone.
LIGHT THE LANTERN, OR DON'T
Your lantern keeps you safe and lets you see, but it burns oil, draws strange things closer and wakes the aberrant fish that spoil their neighbours in the hold. In the dark, glowing spots hold rarer catches, and your unease slowly climbs. Night fishing here is calm, until it isn't.
PACK THE HOLD
Every fish has a shape. Drag, rotate and fit your catch into the hold grid, and keep an eye on what is spoiling what.
UPGRADE YOUR BOAT
Sell to Old Brenna at the market, and let Tamsin fit a better engine, a brighter lantern, a bigger hold, a stronger hull, a finer rod and an ice chest. Elias Wren keeps the harbour's journal of everything you land.
BRING SALTMERE BACK TO LIFE
Spend your catch on the town itself: relight the pier lamps, mend the bell and the market, and show your best catches in exhibitions on the pier. Then reopen The Lamp & Tally, the old inn on the headland: Hester's rumour board tells you where to be the next night, and four lodgers each have a request of the sea.
A SEA WITH SECRETS
Bells ringing where there is no wind. Lights that move on their own. Silhouettes on the water. Fog that rolls in mid-trip. Find messages in bottles, land two legendary fish and learn what the sea is counting. A small fishing adventure with a mystery at its heart.
- Painterly 3D fish, characters, boat and harbour, calm and atmospheric
- 23 species to catch and a journal of every fish and note you find
- Mildly eerie, never gory: no blood, no combat
- Plays offline, no account needed. Usage statistics stay off unless you agree to share them
- 12 languages
Що нового
Full Voyage screen: purchases are more reliable. The price reloads after a failed or interrupted purchase, and the screen no longer gets stuck waiting.
The regional payment notice now appears only where it applies.
Behind the scenes: better diagnostics when the price fails to load (only with your consent to usage statistics).
Thanks for playing!