Every fragment is a countdown. Shoot it before it becomes a monster.
THE SHAPE IS THE WARNING.
Loose fragments drift in from every side of the arena, still deciding what they'll become. You get to choose whether they stay harmless — shoot them down while they're weak, or hesitate and watch them lock into a bat, a drone, a hound, a walker, and come for you at full strength. Wait too long and the ones you missed start fusing into something worse.
SWARMCAST is a top-down survival shooter where the real fight happens before the monsters even form. Endless waves — no level cap, no final boss to "beat the game." Just how far you can push it.
◆ FIVE SPECIES, ENDLESS COMBINATIONS
Bats, drones, hounds, walkers, and tetros each move, attack, and think differently — orbiting, zigzagging, fleeing, or hunting based on their personality. Let them fuse and they escalate into Alliance and Corrupted-Fusion forms. Ignore too many at once and you'll face the OMEGA COLOSSUS — a boss assembled from whatever species survived long enough to merge, with a real phase-2 escalation once its HP drops low.
◆ FOUR GAME MODES
Classic for the full endless climb, Zen for a slower no-pressure run, Boss Rush to chain fights back-to-back, or Alliance to face fused enemies from the start.
◆ BUILD YOUR OWN KILL ZONE
Drop walls, traps, and auto-turrets to reshape the battlefield in real time. Structures expire and are capped, so the arena never turns into unreadable clutter — every wall you place is a real, temporary decision.
◆ A FULL ARSENAL
Ten weapons in total — Shotgun, Flamethrower, Grenade Launcher, Chain Lightning, Plasma Cannon, and Railgun Mk.II are all earned with in-run currency, plus four heavy-hitters (Rocket Launcher, Cluster Missiles, Nova Charge, Orbital Strike) available as one-time purchases. Four powers round it out: Teleport, Flight, Hide, and Terraform, each with its own cooldown and its own moment to use it right.
◆ PROGRESS THAT ACTUALLY PERSISTS
Every run earns Essence, spent permanently in the Upgrades shop — armor plating, starting salvage, and more that carries into every future run. Hit a wave-gate and you can watch a single optional rewarded ad for one extra wave, or unlock past the gate for good.
◆ MAKE IT YOURS
Unlock Chrome, Inferno, and Toxic cosmetic themes for your operator — earned through play or bought outright — plus a boss trophy case and a shareable result card. No pay-to-win: every cosmetic is purely visual.
Survive one more wave. Then one more.
THE SHAPE IS THE WARNING.