Deze app is op 2026-11-14 van Google Play verdwenen. Hieronder staan de laatste gegevens die we hebben opgeslagen.
0+
installaties
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0 beoordelingen
2026-11-02
eerste release
2026-11-02
laatste update
Beschrijving
Drag the mongoose, bait the cobras, crash them into the boulders
A sun-cracked savanna clearing, a handful of grey boulders, one very fast mongoose and a growing crowd of cobras that want nothing in the world except to reach it. You hold the mongoose under your finger and drag it wherever you like across the open ground. The cobras do not wander or patrol — each one homes straight in on the mongoose, closing the distance in a dead-straight line, and they never lose interest.
Running away is not a plan, because the clearing has edges and the cobras are relentless. The plan is the boulders. Lead a cobra towards a rock, let it commit to the chase, then swerve aside at the last possible moment: the snake carries on along its line and smashes into the stone. Two cobras converging from opposite sides can be made to wreck each other the same way, if you place yourself exactly between them and slip out of the gap in time. Every pursuer you destroy is one you tricked into doing it itself.
That turns the whole thing into a game of deliberate bait rather than panic. You learn to read the angles — which boulder sits in the right place, which cobra is close enough to be committed but still far enough to be steered, how much room a turn really needs. Pull away too early and the snake simply corrects its course and keeps coming. Pull away too late and it reaches you first. The sweet spot is a fraction of a second wide, and finding it again and again is the entire craft.
There is no finish line and no level to clear. The run goes on as long as you keep the mongoose alive, and a single bite ends it immediately — no shields, no second chances, no slow drain of health to recover from. Your score is simply the number of cobras you managed to wreck before that one bite landed, which makes every attempt an honest record of how coolly you were steering.
Control is a single finger and nothing else. Put it on the mongoose, move, and the animal follows; there is no button to learn and no menu to fight through before the chase starts. The simplicity is the point, because all of the difficulty lives in your timing rather than in the interface. Early runs end in a few seconds of flailing. Later ones become something closer to choreography, where you thread between three converging cobras, clip past a boulder with a hair to spare, and hear the pile-up behind you.
It suits short sessions and stubborn ones equally well. A single run can last a breath or several minutes, and because the clearing stays the same while the pressure rises, you always know exactly why the last attempt failed and what you would do differently. Drag, bait, swerve, repeat — and see how large a heap of cobras you can leave behind you in the dust.