Call the play, run it with one finger. Raise a team across 100 stages. No ads.
Football is how this world settles its arguments.
When neighbours fall out, when towns fall out, even when countries do, there is no need for duels or for war. Take it to the Clash Yard and settle it there. Five on five, on the field, with everything at stake except a life.
You start from a small village on the island and set out with a team of your own. No record. No reputation. What happens from here comes down to the plays you call.
▼▼▼ WHY CLASH YARD ▼▼▼
▼ ONE-FINGER CONTROLS
Built for the phone. Formations, route calls, running and passing: all with one finger. You can also steer your runner with an on-screen controller. Blocking, tackling and the scramble resolve themselves.
▼ REAL STRATEGY
Matches turn on putting the right player in the right position. Pick the playbook that suits your intent: the run, the short pass, the deep shot. On defense it matters just as much whether you answer with man or zone. When stamina runs out or someone gets hurt, you work the bench. You don't need to know American or flag football to be pulled straight in.
▼ HYPER SKILLS THAT TURN THE GAME
Every player carries two Hyper Skills, one for offense and one for defense, set by their type. Nobody knows when one will come, not even the player. When an aura flares at their feet right after the snap, the moment is theirs: a runner who slips tackle after tackle, a spin that leaves the tackler stumbling, hands that catch anything thrown near them, a burst of speed to where the deep ball will land. On defense, it can be a pass picked off at its landing spot, or a rusher who blasts the blockers aside and goes for the ball carrier. Skills fire on their own when the moment comes, so a single play can swing the game, and nothing beats the moment one lands. Your opponents have them too, so no lead is ever safe.
▼ BUILD THE TEAM YOU WANT
The Fighter, an all-rounder. The Slinger, a pocket passer. The Crusher, whose tackling you come to rely on. Gather the types you like and build a squad your own way. Level them up to raise their stats and grow the player you can hand the ball to when it counts. The pleasure of this game is raising a team that fits how you fight.
▼ A RECORD THAT KEEPS
Your first match at each stage is recorded, for the team and for every player on it. Compare records inside your own squad and watch your ace's work add up in numbers. You may find the player carrying you is not the one you assumed.
▼ PLENTY TO COME BACK FOR
Stages you have cleared can be played again, and the opponent will not always bring the same plan twice. In the larger towns you can take optional quests, sharpen your game and earn the items they pay out. Every play can be replayed, so you can see what worked and what didn't, and take it into the next one.
▼ A STORY WITH SCALE
The myths that shape this world. Families, mentors and rivals, tangled together. Regions with their own character. Every opponent has a reason for standing where they stand. This is more than a sports game. It is a full RPG, with the story to carry it.
▼ NO WEAPONS. NO BLOOD. NO ADS.
In a world that settles things at the Clash Yard, no weapons exist, no blood is spilled, and nobody dies over a difference of opinion. There are no ads either, and no gacha built to work on your luck. Safe for everyone.
▼ MADE FOR BIG SCREENS
On a tablet or an open foldable, Clash Yard splits into two panes: the field or the map on one side, your team, playbook and calls on the other. Fold the phone and the game goes back to one screen, right where you were.
▼ PLAY ANYWHERE
Playable offline. Progress backs up automatically. Link your Google account and your team and items come with you to a new phone.
Download Chapter One of Clash Yard and see how far you take them.
Terms of Use: https://hoothall.com/clashyard/en/terms/
새로운 기능
Clash Yard for Android: two panes on tablets and foldables, full screen, and the back button. Fixed minor bugs.