Forge blades through four minigames, then sell them to customers who need them.
Make blades for customers. Each blade goes through four short minigames. In Smelt, hold to keep the metal in a heat band. In Hammer, tap the glowing strike marks in rhythm. In Quench, drop the blade into the trough at the right colour with one tap. In Grind, swipe along the edge at the angle shown.
Your four scores make one quality number from 0 to 100, and the quality sets the price. Each blade takes about a minute or two. A customer has a minimum quality. A blade that meets it sells for the order price. A blade below it goes to the market for less.
Start with daggers and swords. Axes, spears, sabres and cleavers unlock as the days go on. Steel becomes available on day six and sells for more than iron. Upgrade the forge in six tiers to make the minigames easier and to raise prices. Each finished blade is tested on a straw dummy.
The campaign has 30 days of orders, and endless days follow.
The game contains ads and offers in-app purchases. An interstitial ad may appear after you close the end-of-day summary. It never appears before the fourth day is complete or during a blade. Rewarded offers are optional and labelled. A Mythril ingot, once per in-game day, adds one ingot that raises the price of one finished blade by 30%. Redo one step, once per blade, replays one minigame and keeps the higher of the two scores. Remove Ads is a one-time purchase that removes interstitial ads; rewarded offers remain. Mythril Ingot ×5 is a consumable pack that adds five ingots.
The game is for players aged 13 and over. It plays offline. The internet is used only for ads and for purchases through Google Play.