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2026-10-19
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Descrizione
Tap goats along a narrow ledge and duck into niches to let them pass
High on a limestone cliff runs a ledge exactly one goat wide. Green goats need to reach the right end of it, pale goats the left, and both herds have set off at the same time from opposite directions. Nobody is turning back.
You move the herd one tap at a time. Tap a goat and it steps forward a single place along the stone. That is the whole of your control, and it is enough to tie the ledge into a knot within half a dozen moves. When a goat finds its way blocked by one coming the other way, it does not shove and it does not retreat: it ducks sideways into a niche carved into the rock face, giving up its place on the path so an opposing goat can squeeze by. Once the way is clear, the ledge carries on as before.
The niches are where the puzzle really lives. They are not all the same, and they are not all available to everyone. The small ones are shallow scoops in the stone that fit only kids, so a full-grown goat standing in front of one has no shelter at all and the queue behind it simply stops. Then there are the stubborn goats, who will not step aside for anybody, whatever the niche beside them looks like. Plan around them, or plan to be stuck. A single stubborn animal placed in the wrong half of the ledge can turn a tidy crossing into a standstill that no amount of tapping will undo.
So you learn to read the ledge before you touch it. Which goats should be allowed to advance early, and which are better left where they are as a gate. Which niche is worth saving for the kid who will need it three moves from now. When to let one herd flow through in a long run, and when to alternate so that the awkward animals end up beside the shelter that will actually hold them. The order of your taps matters far more than their number.
Fourteen levels take you along a sequence of ledges, each one arranging the goats, the niches and the stubborn tempers a little differently. Early crossings teach you the rhythm of ducking and passing. Later ones hand you a line-up where the obvious first move is the one that loses you the level, and the solution has to be worked out in your head before a single hoof goes anywhere.
There is no timer and nothing chasing you. Study the stone, pick your goat, and watch the herd thread itself through. This is a quiet, unhurried puzzle about traffic on a cliff path and the small, careful courtesies that get everyone home.