Would you rather and who's most likely to, on everyone's own phone.
Would you rather and who's most likely to, in one party game for friends in the same room. Everyone plays on their own phone.
Two sides. Pick one. And everyone knows it's you.
The host starts a game and everyone joins from their own phone with a five-letter code or a QR scan.
Would You Rather
• Everyone gets the same dilemma at once. Tap a side.
• Then call which friends picked the same as you.
• The room splits and you see where everyone landed.
• Read the room and it pays. Miss more than one and it costs you.
Who's Most Likely To
• Everyone gets the same question at once.
• Name someone and say why. That's the prosecution.
• Name yourself before the room does and you own it.
Apart
Keep the game going after everyone goes home. A question lands on every phone in your club, right away, every 6 or 24 hours, or when you start one. The round opens when everyone's in, or when the 24 hours are up.
On the big screen
Put the whole game on the TV. You vote on your phone, and everything else plays out on the big screen.
Your report
Zubon remembers. Every question is tied to one of 16 personality axes, like planner or improviser, cautious or risk-taking, diplomatic or blunt. Your picks show how you see yourself. Your friends' votes and calls show how they see you. Your report puts the two side by side and opens up chapter by chapter as you play, from "Did they see that coming?" to "You versus your reputation".
Carefully curated packs
Friends, Dating, Relationships, Money, Work, Travel, Food, Night Out, Living Together, Morals, Apocalypse and more, from grounded to hypothetical. Two dials, Spicy and Controversy, so the room sets how far it goes. Both start off.
The bit you send on
Every round ends with a card showing how the room split. Send it to whoever wasn't there and let them argue about where they'd land.
Made for game nights, parties, pre-drinks, road trips and the long dinner nobody wants to end.
Made in Norway.