Pin enemies and hazards to reshape a living medieval battlefield.
THORNBOW is an offline, single-player action game about one decisive skill: PIN.
Aim, release, and physically pin enemies, shields, mechanisms, ropes, carts, and battlefield machinery to timber. A good shot does more than stop a target — it changes the world state and creates the next decision.
READ THE FIELD
Watch enemy roles, routes, wind, gates, scaffolds, embers, carts, and pressure before committing a shot.
PIN THE BATTLEFIELD
Use the same touch-first action in different contexts: lock a portcullis, trip a crowd, rip away a shield, redirect a scaffold threat, hold a wind state, or stop a runaway cart.
BUILD YOUR STYLE
Equip up to three behavioral Arrowcraft techniques. Control-focused, precision-focused, and momentum-focused approaches change how you solve the same encounter without replacing player skill.
MASTER SYSTEMIC ENCOUNTERS
Fight through Bridgeworks, Highwood Scaffolds, Ember Yard, and Windmill Pass. Late-game scenarios combine threat ecology, persistent world states, routes, challenge variants, mastery goals, and the Warhost at Crosswind finale.
BUILT FOR REPLAY
Return to cleared encounters with a different loadout, pursue mastery objectives, take challenge variants, or find a cleaner systemic solution.
• 22 authored scenarios and encounters
• 4 mechanically distinct environment families
• 8 behavioral Arrowcraft techniques
• 9 mastery objectives
• 6 curated challenge variants
• Offline play
• No ads, in-app purchases, subscriptions, accounts, or required network connection