Tap to fly. Seven skies, four birds, eleven achievements. No ads, ever.
A bird that cannot fly, doing it anyway.
Tap to flap. That is the whole control scheme, and the rest is nerve.
EVERY FIVE POINTS, IT GETS HARDER
Each pipe you clear is a point. Every five of them the world speeds up, the gaps
narrow and the pipes crowd closer together. It stops tightening at level eleven,
where the game is as hard as it will ever get and the rest is up to you.
SEVEN SKIES
Night, day and dusk. A screen of falling code. A ringed planet in deep space. A
frozen world where snow comes down and the bird visibly shivers, breath on the
air. A lava flow with embers riding the updraught. Four bird colours, none of
which fly any differently.
ELEVEN ACHIEVEMENTS
Tuned so an ordinary run earns none of them. Four are judged inside a single
run and reset when it ends: a squeeze past a gap with under ten pixels to
spare, a pass dead through the middle, ten pipes without scraping the ceiling,
ninety seconds aloft. They cannot be assembled across several attempts.
SEVEN LANGUAGES
English, Español, Français, Italiano, Türkçe, Русский, 中文. It follows your
phone on first launch and you can change it whenever you like.
NOTHING TO BUY, NOTHING TO WATCH
No ads. No purchases. No accounts. No analytics, no crash reporting, no
tracking of any kind. The game has no network code in it at all, so there is
nothing to send and nowhere to send it. Your scores, your achievements and your
settings live on this device, and deleting the app deletes them.
No timers pushing you to come back, no chest to open, no reason to play it
except that you wanted to.