No attack button. Block on the beat and the damage bounces back as spikes.
There is no attack button. All you can do is block.
Press Guard the moment an enemy's strike reaches the circle at your feet, and the damage runs back through your spiked armor and sends them flying. Longer combos reflect more damage, and every enemy you defeat grows more spikes on your armor.
Three ways to block
- Ring attacks: guard as the gold ring meets the circle
- Line attacks: swipe the screen along the glowing line
- Heavy attacks: tap repeatedly while the blue ring glows
Taunt to pull every nearby enemy in so they all strike on the same beat, then block them all at once to hit them all back.
Learn each boss, then beat it
Chapter 1 has five stages, and each one teaches one new pattern. At half health a boss moves to phase 2 and mixes in what earlier stages taught. When you lose, the result screen shows the boss's move order so the next try is a lesson, not a reroll.
- Three stars per stage: clear it, keep half your armor, take three hits or fewer
- Nightmare: the same bosses, faster and with feints
- Endless Tower: pick a new ability every floor and see how far you get
Characters and gear
- Four unlockable characters, each reflecting damage in its own way
- Four gear slots (shield, helm, armor, charm) to upgrade with gold, and three matching pieces merge into a higher grade
A 30-second tutorial teaches the three blocks one at a time.
Plays offline. No ads and no in-app purchases.
The game text is in Korean.
Nouveautés
New battle HUD for armor and stage progress, menu animations, and optional rewarded ads (revive, double gold, extra reroll)