Play Cucu one card at a time: keep, swap and read the four-seat table.
Cucù LIVE: Keep or Pass puts one card and a choice in front of you. Keep the card you can see, or ask to exchange it with a neighbour. Cucu brings that simple question to a table of four seats, where each decision belongs to a larger hand.
HOW A HAND UNFOLDS
A Cucu hand unfolds in seat order, counterclockwise around the table. Cards are dealt face down to each participant in turn. The owner looks at their own card privately and makes a decision before the deal moves on. The cards are not all dealt at once.
In Cucu, STAND keeps your current card and SWAP asks for an exchange. The Italian choices are Sto bene and Passo. Requesting a swap does not guarantee that it will happen: the next card may introduce an exception. You choose the action, then follow how it resolves.
An ordinary Cucu exchange takes place face down. It does not reveal both cards to the whole table. The recipient looks at the card received and, when their turn arrives, chooses whether to keep it or continue the exchange. Receiving a card does not give you another turn out of order. Finish the current exchange before following the next decision.
The dealer acts last in Cucu: keep the current card or exchange it for an unseen card from the pack. An incoming exchange is resolved before that decision. A special figure drawn from the pack at this step does not itself trigger an exchange stop.
THREE MATCH TOKENS
Each Cucu participant begins a match with 3 match tokens. A hand and a match are different: a hand runs through the card decisions and comparison, while match tokens carry the consequences from one hand to the next. Reaching zero match tokens removes a participant from active play.
At the Cucu reveal, the applicable card rules are resolved before the comparison. The participant holding the lowest card then loses 1 match token. If several cards share the lowest position after those rules, the participants concerned each lose 1 match token.
A Cucu hand can also involve a match-token loss during an exchange. If that participant still has match tokens, their card remains in the later comparison and another match-token loss can follow. Distinguish what happened during the exchange from what happens when the cards are compared.
FOUR FIGURES TO RECOGNISE
Cucu figures can alter an exchange when their card is the target of a swap. Being dealt a special card does not, by itself, activate its exchange effect. You do not need to hold a figure to encounter its effect: it can be held by the neighbour your request reaches. These names help you follow the hand:
- Cucu is revealed and stops the requested exchange; both participants keep their current cards. The requester loses no match token at that moment.
- Bum stops the exchange and the participant asking to swap loses 1 match token.
- Cavallo changes the route of an exchange by skipping its holder.
- Gnaf stops the exchange and the participant asking to swap loses 1 match token.
READ THE CHOICE, NOT JUST THE CARD
Suppose your Cucu card looks low. A swap may change what you hold, but a special figure can interrupt the request. Keeping avoids that exchange without changing your current rank. Neither choice tells you every hidden card. Consider the card you know, the next seat and the action that actually follows.
Cucu uses Roman ranks and engraved-style illustrations. Look at the rank as well as the picture: recognising a figure and understanding its exchange effect are separate steps. The face-down cards around your own card also show why a private decision and a later reveal give different information.
Seats may include bots. A bot is an opponent controlled by the game. In Cucu, bots follow the same sequence of card decisions, exchanges and comparisons.
One Cucu hand at a time, connect the choice to what happened next: was the card kept, was an exchange completed, or did a figure stop it? Follow the reveal and the match tokens as distinct parts of that same hand.
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Détails
Version
1.0
Version Android minimale
7.0
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0
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