Cyberpunk endless runner game with tap to glide mechanics and energy pickups.
- Exact Game Genre: 2D Endless Runner.
- Sub-Genre: Cyberpunk Physics-Based Obstacle Evasion and Flight.
- Splash screen displays title logo and progresses automatically to main menu.
- Main menu screen provides access to Start Game, Instructions, Settings, and About screens.
- How to Play screen presents touch control diagrams, obstacle descriptions, and score rules.
- Settings screen with functional toggles for sound effects and vibration feedback.
- About screen shows version 20.20.20 and offline local architecture details.
- Game screen with dedicated SurfaceView running a 60 frames per second render loop.
- Touch input glide control applying upward force on press and downward gravity on release.
- Vertical screen boundaries restricting movement to visible display bounds.
- Procedural obstacle generation spawning laser gates, moving drones, and energy rings.
- State machine enemy drones that cycle between idle, patrol, and chase behaviors.
- Energy cell collectibles that restore fuel upon player contact.
- Three functional power-ups: collision shield, speed boost, and item attractor magnet.
- Combo multiplier system increasing up to 8x through consecutive pickups and near-miss dodges.
- Canvas particle system producing thruster trails, item sparks, and impact bursts.
- Device vibration feedback triggered on collisions and power-up collections.
- Screen shake effect shifting the display canvas during impact events.
- Procedural sound synthesizer generating real-time audio waveforms via AudioTrack.
- Pause modal dialog providing resume, restart, and menu exit controls.
- Milestone completion screen displaying distance reached, energy collected, and stage bonus.
- Game over screen displaying run score, record score, and retry controls.
- Offline session storage keeping gameplay metrics in memory without network usage.
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