Puzzle game: guide 100 marchlings home across 96 levels. Offline, no ads.
Marchlings is a hand-painted strategy puzzle game about a crowd that walks wherever it is pointed. A hundred of them drop from the hatch and march straight ahead, into water, off cliffs and under machinery, unless you give some of them a job. Plan, dig, build and rescue the whole crowd in this offline puzzle game with no ads and no in-app purchases.
96 PUZZLE LEVELS ACROSS 12 WORLDS
Verdant Hollow, Tidepool Caverns, The Emberworks, Frostfall, The Sunken Vault, Skyreach, The Circuitry, The Root, The Lantern Deep, The Clockworks, Thunderhead and The Summit. Each world adds something new: tides, conveyor belts, wind, doors and pressure plates, floating islands, warp pads, moving lifts, cannons, and caves lit only by lanterns.
31 JOBS TO HAND OUT
Diggers, builders, bridgers, bashers, miners, climbers, floaters, blockers and more. The Gunner plants himself and becomes a living cannon, firing the whole line over a gap one by one. A Grappler throws a rope that everyone can climb. A Sapper sets a charge and walks away. A Bouncer lays a pad that throws the crowd up and over. A Marshal gathers the whole company and sends it on together.
SEVEN KINDS OF MARCHLING
Some are born with a gift and wear a robe that says so. Teal Divers swim. White Featherlings float down from any height. Red Emberkin walk through flame. Gold Glimmers carry their own lantern into the dark. Working out who can go where is half the puzzle.
THREE STARS ON EVERY LEVEL
One star for meeting the target, three for bringing every last marchling home.
REWIND
Hold the rewind button to run the last ten seconds backwards, terrain and all.
BUILT FOR TOUCH
Press and hold to slow time and aim. Let go to give the job.
No ads. No in-app purchases. No account. No wifi needed: plays fully offline.
Marchlings is an original game by MWL Applications.
Nouveautés
The biggest update yet. Four new worlds (The Lantern Deep, The Clockworks, Thunderhead and The Summit) for 96 levels in all. New workers: the Gunner, a marchling who becomes a living cannon, plus the Grappler, Sapper, Bouncer and Lamplighter. Lifts, cannons and caves lit only by lanterns. Every marchling redrawn, music for every world, a world map with stars, and a celebration when you win.