A tiny man. A cube that never stops moving. Find the way out.
You are very small. The cube is endless.
Egress drops a lone figure onto a vast concrete cube that is always rearranging itself. Its slices turn on their own like a puzzle solving itself, and you have to keep your footing while the ground rotates beneath you.
Walk any face and over any edge. Step off a ledge and gravity follows you onto the next side. Walk into a wall and you climb it. Up and down stop meaning anything.
Gather the shards of light hidden across the cube, inside its tunnels and on its underside. When you hold them all, a door opens. Every door leads into another universe, with a new cube, new colors and new rules.
• Rubik's-style puzzle meets the multiverse. Spin the floor you stand on or roll your column to build a path, or to escape a slice before it turns.
• A cube that never stops. Red glow means a slice is about to move. Don't be inside it.
• Collapse. In some universes, whole rows of stone break loose and fall out into the void, with you on them if you're not quick.
• Endless universes. Each cube is generated fresh, gets bigger and faster as you go, and can come with its own rule: Restless, Echo, Fog, Still Hands or Collapse.
• Built for atmosphere: hard light, raw concrete, a figure scanned from life, and a dark original score that plays with you.
• Play offline. No account, no energy timers.
Ads are optional rewards (Continue after a game over, Reveal the shards) plus an occasional ad between runs. A single purchase removes them for good. Cosmetic skins (Marble, Gilded, Obsidian, Cosmos) change how you look and never how you play.
Headphones recommended.
Neuigkeiten
Welcome to Egress. A tiny man, a cube that never stops moving. Find the way out.