A pocket arcade cabinet for ball juggling. Tap close to the falling ball to send it up again, read the wind and keep a streak alive on a pixel pitch under the floodlights.
Graphics
Chunky pixel art on a 4-pixel grid: a night stand of block-headed fans, floodlit turf and four coloured bands marked heel, foot, knee and head. Every touch plays a short animation of a boot, knee, heel or head meeting the ball, with a Heel!, Knee! or Head! caption.
Controls
One finger. Tap near the ball to lift it; tap its left side to push it right and the other way round. Where it hangs when you tap decides the move.
Playability
Heel flicks just above the grass score 30, headers 25, knee touches 20 and foot touches 10. Switching moves adds 5, and an unbroken streak lifts the multiplier as far as ×5. Wind arrows, moving bars, bumpers and +50 stars keep each rally lively.
Lastability
30 stages on a snaking map, each with its own goal: a number of touches, stars, tricks or seconds in the air. Three stars per stage for clearing it, finishing without a drop and passing the par score. Endless mode hands you three balls while the wind and a swinging bar grow stronger, and keeps your high score plus the last 20 runs.
Extras
A garage with four upgrades: Big Boots, Wind Cap, Spare Ball and Combo Chip, paid for with points from play. Twelve badges. A Rule Book quiz of 24 real facts about the match ball and the Laws of the Game, ten questions a round with three hearts.
Options screen
Haptics, how-to-play notes, a progress reset and the animated background: blinking block stars, drifting pixel clouds, a city of lit windows and a scan bar. Switch it off in Settings for a still frame.
Verdict
Short sessions and a long climb to 90 stars. Plays offline, no account needed.