Match the target color before the beat reshuffles the board. Reflex, not luck.
A target shade appears at the top of the screen. Its twin is somewhere in the tray
below. Find it before the beat reshuffles the board.
That is the whole game. No tutorials to sit through, no timers to manage, no
currency gates. Just your eye against the clock, and a beat that gets faster every
time you get it right.
Tap the wrong swatch and the run is over. Miss the beat and you lose a life. The
gap between shades narrows as you go, until you are separating two greens that
looked identical a second ago.
FOUR WAYS TO PLAY
Classic — a 3x3 grid, and a beat that keeps speeding up.
Expand — the grid keeps growing the longer you survive.
Duel — race the ghost of your own best run, pick for pick.
Zen — no lives, no beat, no rewards. Just colour.
PRO MODE
For players who find Classic too forgiving. A faster beat, two lives instead of
three, and near-shades from the very first pick. Pro keeps its own separate
records, so your Classic scores stay untouched.
140 CARDS TO COLLECT
Open packs in four tiers and pull swatches, palettes, print stocks, tile shapes
and pop effects. Cards are not just trophies. Equip them and they change how the
board looks while you play, from the swatch shapes to the paper the game appears
to be printed on. Rarities run from common through rare and epic to legendary.
A SEASON THAT ACTUALLY ENDS
Thirty tiers across a standard track and a Pro track, with a finale at tier 30 where
you choose one reward from three. Seasons run on a clock and then reset, so there
is always a fresh ladder to climb.
TRAIN YOUR EYE
Drills let you practise a single colour family in isolation, from reds and ambers
through teals and indigos to magenta and rose. Missions rotate daily and reward
streaks, fast picks, clean rounds and duel wins.
BUILT TO BE PLAYED ANYWHERE
No account. No sign-in. No internet needed. Runs are short enough for a bus stop
and deep enough for an evening.
ACCESSIBILITY
Colour-blind mode puts a letter on every swatch, so the game is playable on shape
and label rather than hue alone. Reduced-effects mode strips the animation back
on older hardware. Sound and music have independent volume controls, and
vibration can be switched off entirely.