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com.wasdrelomqueroll.s7g4p1.play
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erste Veröffentlichung
2026-10-15
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Beschreibung

Tip the die square by square and match each numbered inlay

A wooden die with painted pips sits on a tiled courtyard, and every move you make tips it onto its next face. Swipe in a direction and the die rolls exactly one square, turning as it goes, so the number on top is never quite the number you had a moment ago. That single rule is the whole puzzle: the courtyard is marked with numbered inlays, and the die may only come to rest on an inlay when the face showing on top matches the number cut into it. So you stop thinking about where the die is and start thinking about which way it is facing. A one on top means a six is pressed against the stone below; two rolls later it could be anything. Reaching an inlay marked three is rarely a matter of walking straight towards it. More often you take the long way round, rolling out across blank squares to turn the die the way you need it, then arriving with the right face already in place. Each level gives you a move budget, and clearing every inlay inside it is what completes the courtyard. The budget is tight enough that wandering has a cost, which turns the empty tiles into working space rather than wasted ground. A route that looks clumsy on the floor can be the efficient one on the die, and part of the pleasure is realising that the shortest path and the correct path are two different things. From level eight onwards the inlays must be matched in order, not simply matched. Now the sequence plans itself around you: the face you spend reaching the first number decides how far you are from the second, and a tidy opening can leave you stranded three moves from a finish you cannot reach. You begin reading the whole courtyard before your first swipe, tracing the die's turns in your head and working out which corner to set off towards. Fourteen levels take you from a few inlays on open stone to courtyards where every square of floor has a purpose. The pace is entirely yours. Nothing hurries a swipe, and when a layout defeats you it is usually worth stepping back, looking at the die rather than the destination, and starting the roll from somewhere else. The controls stay as simple as they were on the first tile: one swipe, one square, one new face on top.

Neuigkeiten

Wasdrelomque Roll

Details

Version1.0
Mindestversion Android7.0
Rezensionen0
Entwicklerkontakteim Business-Tarif
Erfasst2026-11-01

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Der vollständige Eintrag als JSON kostet 1 Token.

curl -H "X-API-Key: YOUR_KEY" \
  "https://apkapi.com/api/v1/app?id=com.wasdrelomqueroll.s7g4p1.play"