Turn your phone into a virtual camera for Unreal, Blender, MotionBuilder, Roblox
Turn your phone into a virtual camera. Walk the shot and watch the camera move in Unreal Engine, Blender, MotionBuilder or Roblox Studio, with zoom, focus and iris on the same screen. No dedicated tracking hardware required.
Made for previs, blocking, indie virtual production, real-time cinematics and teaching. Guided setup helps configure the app for your chosen software.
TRACK
• ARCore tracks position and rotation (6DoF); motion sensors track rotation alone
• Anchor modes, including a printed floor marker, help manage drift
• Zero to re-centre; Hold position and Hold rotation to freeze either part of the camera’s movement
• Axis mapping with saved presets
MOVE LIKE A CAMERA
• Fly: move the virtual camera with a phone gesture or joystick while the phone controls where it looks
• Virtual rigs: Operator, Gimbal, Steadicam and Fly add weight and physical feel (Pro)
• Effects: Shake, Impact, Punch zoom and Breathing
• Fly, adjust the lens and start recording takes from a game controller
CONTROL THE LENS
• Zoom, focus and iris, with calibration to focal length, focus distance and f-stop
• One-tap zoom and iris presets with smooth transitions
• Focus follow keeps a chosen scene marker in focus as you move
• Volume keys and game controllers can drive the lens too
• Lens support depends on the receiving software and its setup
SEE THE SHOT
• Built-in 3D view visualises camera motion, with a camera frustum, motion trail and depth-of-field planes—no PC needed
• View your engine’s scene on the phone through Unreal Pixel Streaming, OBS (WHIP) or NDI
• Layouts for phones and tablets
DIRECT THE SCENE
• Scene markers: aim the camera at a marker, follow its focus distance, or attach camera movement to it
• Supported receivers can send scene markers to the phone
• OSC buttons control playback and recording in supported receivers (Pro)
RECORD AND EXPORT
• Record camera-motion takes with no app-imposed length or count limits, and star the keepers
• Export CSV, or FBX and Roblox JSON (Pro)
• Replay recorded camera motion through the live stream (Pro)
CONNECT
• Unreal Engine: FreeD into Live Link, plus a plugin for buttons and markers
• Blender: the Camera Tracker Link add-on
• MotionBuilder: a device plugin over OSC
• Roblox Studio: a plugin over WebSocket
• Other compatible software: FreeD and OSC, with an open, documented protocol
Desktop connections require a computer running compatible software, the corresponding plugin or receiver setup, and a network connection.
FREE AND PRO
Free includes tracking, lens control, Fly, effects, 3D view, markers, game-controller support, camera-motion recording and CSV export. Live streaming supports one machine at up to 30 Hz for 5 minutes per streaming session.
Pro is available as a monthly subscription or a one-time Lifetime purchase. It removes the streaming time cap and adds up to 60 Hz, streaming to several machines at once, virtual rigs, motion smoothing, take playback, FBX and Roblox JSON export, OSC buttons and the raw IMU stream.
GOOD TO KNOW
• Requires Android 13 or later. ARCore tracking needs an ARCore-supported device and does not run in the background.
• Motion sensor mode tracks rotation only; position is entered manually or controlled with Fly.
• Takes record camera motion and lens data, not video.
• The built-in 3D view visualises tracking; viewing your desktop scene requires a video feed.
• Phone tracking does not replace a studio optical tracker. Accuracy and drift during longer takes are the trade-offs for cost and speed.
• A good Wi-Fi network matters.
Neuigkeiten
New features: camera rigs, Scout/Fly, game controller support, lens presets, markers and scenes, OSC buttons, the Blender add-on, the Unreal plugin, the Learn hub, the tablet layout, and the rename to Camera Motion Studio.
Improved tracking, streaming and performance.
Fixes