Beschreibung
Walk a burning path and reach the hearth before the wick dies
1win
Marvoten Flare is an orchard crossed by a short wick. You carry the flame. Every cell you leave starts to burn. Lanterns catch as you pass. The hearth at the end stays shut until every lantern is lit, and ash will not hold your weight.
Plan the loop
A greedy line toward the hearth leaves lanterns behind on cells that are already ash. The flare is a route puzzle with a timer made of fire. You can see the fuse. You cannot rewind it.
Groves, ledger, market
Twelve groves unlock in sequence. Ten scores and their times stay in the ledger. The coal market sells a longer wick, diagonal steps, and one ash boot, paid with score from walks you finished. A failed grove still leaves a little score so the market is never out of reach forever.
1win
Screens that scale
Menus center when the window is wide. The walk fills the play area and accepts touch or keys. Overlays cover pause and the result without replacing the activity.
The bench remembers
Mute and the rest of the bench settings persist. Music stops while the walk is paused and returns on resume.
1win
Cross the grove while the flare still has a path.
Neuigkeiten
Marvoten Flare