Build a hero party, hold the line, then conquer the Abyss for powerful loot.
Build a party of heroes in a fantasy defense RPG. Hold the line, pick runes as you fight and defeat the Lord of the Abyss – then descend into the Abyss Rift and hunt ever stronger loot. How deep can you go?
It begins the night Corin, a village guard, dreams of a battle lost at the Gate of the Abyss. The last spark of the Rune of Light falls into his lantern, and the monsters come for it. Hold the village, free the heroes imprisoned across three lands and face the Lord of the Abyss at his Gate.
A CAMPAIGN OF ABOUT AN HOUR
13 missions across the Whispering Forest, the Misty Marshes and the Ashen Wastes, ending with the battle at the Gate. Each mission teaches one thing: catapults and ballistas, your formation, a boss's wind-up you must break. Six heroes join Corin on the way.
THE ABYSS RIFT
Win at the Gate and the Abyss opens, whatever your level – and your first legendary item drops. Every level is seven waves and a guardian, one of twelve bosses. Clear a level to unlock the next, all the way to level 150, or replay any you have cleared. Every few levels the enemies grow stronger and the rewards richer: more gold, better odds of epic and legendary gear. The Rift gets hard fast – only the strongest parties reach its depths.
LOOT WORTH HUNTING
Gear comes as common, rare, epic or legendary, and the deeper you go, the more quality stars it carries – up to fifteen. Weapons and armour carry the stats their wearer needs: strength, intelligence, dexterity and stamina. Equip each hero on the paper doll; compare, lock or sell. Choose what you hunt: a gear slot or a hero.
HEROES WHO GROW
Heroes grow to level 60 and some transform on the way: Mira starts as a humble novice and rises to Lightbearer, healing, shielding and empowering the whole party. Every hero has a skill tree – reshape it for free whenever you like. After level 60, experience fills Paragon, with points for the whole team.
RUNES AND PACTS IN EVERY BATTLE
As your heroes level up in battle, you pick runes: more arrows, burning lances, chain lightning, evolutions. Dare a pact: a big gain for a clear price. Turn the battle yourself with the rune storm and three spells.
SEVEN HEROES, ONE PARTY
Sixteen heroes in all. Tanks hold the front row, healers keep the party standing, others break the bosses' wind-ups or burn whole crowds. In the Abyss seven fight together – build a party where every role counts.
RUNIC STONES AND RUN EVENTS
Three runic stones for the whole party change how you fight. Every Abyss run has its own plan: a pylon to activate, a golden goblin to catch, a cursed chest worth the risk, an elite ambush, sometimes a modifier.
WEEKLY CHALLENGE
Every week, the same party, gear, runic stones and run for every player. Nothing you earn strengthens your challenge party, and results use in-game time. Beat the target time and share your result.
FAIR TO PLAY
Free to play, with no in-app purchases: everything in the shop is bought with gold and gems you earn by playing. The only ads are the ones you choose to watch, with the reward written on the button – a short ad for 1.5× or a video for 2× a win's reward, and a few other bonuses. Chests are never sold. No energy: play as long as you like. No account needed, plays offline (ads need the internet). In English and Czech.
EARLY ACCESS
Rune Rampart is in beta and still growing: balance and content may change between updates, and your feedback helps shape it.
Neuigkeiten
Big update! Runes are now hero abilities: each hero picks one of two styles, then a branch and a peak, with the real numbers shown on every card. Skill points are spent for you until level 60. Rebalanced campaign and Abyss, more varied enemies, new music, a x2 loot offer after battles, a turret guide, volume sliders in pause, the Abyss level shown in battle, and fixes for tablets and full-screen display.