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Fortress Fall

com.ixvil.fortressfall
Strategy Kostenlos Enthält Werbung In-App-Käufe Everyone 10+ In Google Play öffnen
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Installationen
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0 Bewertungen
2026-10-17
erste Veröffentlichung
2026-10-24
letzte Aktualisierung

Beschreibung

Learn the mountain in 24 lessons, then outwit an ancient doom in ten minutes.

Dig into a mountain cut open like an ant farm and keep a small colony of dwarves alive, one hard choice at a time. LEARN THE MOUNTAIN IN 24 LESSONS New to fortress games? Start with Chronicles of the Seven: 24 short lessons on small hand-made maps, one to three minutes each, in five tiers: basics, economy, defense, fluids and stone, and reading the mountain. Glowing outlines show where to give each order, a checklist ticks off as you go, every lesson ends with one rule to remember, and a failed lesson simply starts again. The last one lets you drown a young wyrm with the very trick the full game hides in its clues. The ten-minute fortress stays the ranked game. A WHOLE WORLD IN TEN MINUTES Every world is generated with its own history: fallen fortresses, named beasts, goblin hordes and the traders of the Salt Road. One season lasts a minute. At minute one you face your first hard choice, and there are no good options, only prices. DWARVES ARE PEOPLE Each dwarf has a two-part name, an age, a trait and a flaw, loved materials, foods and drinks, skills that grow with use, friends, grudges, spouses and kin. They remember what happened to them and it colours their mood. Tap any dwarf to read their thoughts: "was horrified to see a friend die", "admired a fine marble wall". Stress builds into tantrums, grudges into brawls, and a dwarf seized by a strange mood may claim a workshop, demand strange materials and make a named artifact... or go mad if denied. A LIVING FORTRESS Designate digging with a finger, mark stockpiles, dormitories, farm plots and meeting halls, place workshops, doors, floodgates, supports and levers. Dwarves act on their own through a job system with priorities you control. Water flows and rises under pressure, magma turns water to obsidian, roofs wider than seven tiles cave in. Combat is told blow by blow, with wounds that matter. THE WAKING After ten minutes something from the region's history wakes beneath the mountain. It cannot be stopped by force. Its weakness is never named: it is hidden in ancient engravings, traders' tales, dreams and the behaviour of cave creatures. Flood it, pour magma on it, bring a roof down on it, pay tribute, hold your breath in silence or make a terrible sacrifice. Every second you survive after the waking counts, to the hundredth. ALSO - A chronicle of every fortress, with its fallen, its artifacts and its fall, ready to share - A post-mortem: what killed you and which clue you missed - Legends of all your fortresses; your last lost hold becomes a ruin in your next world - A daily world with one seed and one doom for everyone - The Long Watch mode without the ten-minute doom - Eight scenario fortresses with handicaps - "Classic glyphs": play the whole mountain in letters and symbols on black - Fully offline, pause any time, no fast-forward needed Google Play Games leaderboards and achievements where available.

Neuigkeiten

Bug fixes and improvements

Details

Version1.2.1
Mindestversion Android8.0
Rezensionen0
Preise für Käufe$0.99 - $9.99 per item
Website des Entwicklersgithub.io
Verfügbar inweltweit (242)
Entwicklerkontakteim Business-Tarif
Erfasst2026-10-28

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curl -H "X-API-Key: YOUR_KEY" \
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