A maze chase where time only moves when you move. Stop. Plan. Run.
The world only moves when you do.
Stand still and everything slows to a crawl. You get all the time you want to
look at the maze and the maze gets all the time it needs to creep toward you.
Move, and the world snaps back to full speed.
TIME MAZE is a maze chase built on one idea: your movement is the clock, and
the clock is your score.
STOP TO THINK, THEN COMMIT
While you're standing still, faint markers show exactly where every enemy will
be in one second and in two. You can plan a whole route while the world holds
its breath.
The catch is that it never holds it completely. Everything keeps creeping, the
clock keeps running on real time, and the Watcher the pale thing in the
corner only ever moves while you stand still.
Thinking is free. It is never free.
EVERYTHING IN HERE IS TRYING TO READ YOU
The Hound chases you and speeds up the longer a maze runs. It stays a little
slower than you, so you can break away if you keep moving. The maze is what
traps you, not the dog.
Two hounds that run into each other fuse. The joined thing gets a burst of
speed that genuinely outruns you for a few seconds before it burns off.
The Patroller walks a fixed loop, dangerous on a schedule, and never reacts to
you at all.
The Mirror re-walks your own route from a couple of seconds ago, pauses and
all. Double back and you are walking into yourself.
The Watcher advances only while you stand still. Speed is the only answer.
Time Gates stand open while the world is frozen and slam shut half a second
after you start running. Shutting is fast; opening is slow. Slam one behind you
and it holds while you keep moving.
WAYS TO PLAY
RUN — eight hand-built mazes, each introducing one new idea, scored against a
par time.
ENDLESS — generated mazes forever, three lives, a difficulty curve that keeps
climbing. Par times are worked out from the actual route through each maze, so
the score chase stays fair on a board nobody has seen before.
DAILY — one maze a day, the same for everyone, with your best and your streak
saved on your device.
TOOLS, NOT GET-OUTS
Collect a Time Bomb and the fuse burns on movement, not on the clock. Freeze,
place it, run, and it goes off behind you. It kills enemies. It kills you too.
Find a Rewind and you can step 1.5 seconds back, enemies included, for 300
points. Press it in the half second after you die and it will pull you out of
your own death.
BUILT TO BE PLAYED WITH A THUMB
Drag on the left of the screen to move. Lift your thumb to stop — that is the
whole game. Push the stick partway to creep, which half-speeds the world and
gives you twice as long to read it.
Two visual themes, a personal best-runs board, and no ads. Your scores are
stored on your device and never leave it.
SUPPORTER PACK
An optional one-time purchase adds the archive of every past daily challenge,
shareable seed codes, eight more mazes in the Gauntlet, and two modifiers —
Blitz and Mirror.
Nothing is held back from the free game. The pack is more game, not an easier
one: you cannot buy a higher score.