A dying star is pulling you in. Your guns fire themselves. Hold your orbit.
A dying star is pulling everything in, and you are the only thing still holding an orbit.
Collapstar is a survivors-like. Your weapons fire themselves, so every decision you make is about where you are and what you are becoming. Move, dodge, and choose.
THE RUN
Enemies arrive in waves and never stop. You gain levels, and each one offers three ways to grow - a new weapon, another rank on one you have, or something that changes how you move.
Take an upgrade you don't want and you have spent the level. Banish one and you never see it again this run.
BUILDS THAT END DIFFERENTLY
Six weapons, from a bolt that spits to mines you sow behind you. Take one to its limit alongside the right passive and it transforms - and every weapon has two transformations that pull in opposite directions. The Arc Bolt becomes a railgun that pierces everything, or a fusillade of five. Which one you are offered depends on the build you already have, and taking either closes the other for the rest of the run.
WHAT IS COMING FOR YOU
Ten kinds, and you can tell them apart at a glance because none of them share a silhouette.
- A sentry that holds its distance and shells where you are going.
- A leech that does no damage at all and drains you while it clings on.
- A bomber whose corpse detonates, so killing it next to you is the wrong move.
- Oh, and three bosses: one that charges down a line it telegraphs, one that calls artillery down around you, and one that slams and then is somewhere else.
AS LONG OR AS SHORT AS YOU LIKE
Five minutes on the bus, or thirty if you have the evening. Five formats, four threat levels from Calm to Nightmare, and four survivors who play nothing alike - one heavy and slow, one fast enough to outrun almost anything and fragile enough to regret it.
BETWEEN RUNS
Shards buy permanent upgrades, deliberately shallow ones, and ten hulls that change how your ship looks on the field. Sixteen challenges to meet. A record for every format and difficulty.
And when a run ends, a card you can share showing what you built and how far it got you.
THE GALAXY CHANGES
Six events sit on the calendar and arrive on their own, pumpkins and bats around Halloween, snow and presents in December, fireworks at the new year. They change what the world is made of, never what it does.
Neuigkeiten
Collapstar 1.0.0. The first release.
Your weapons fire themselves. Staying alive is your job.
Seventeen hulls, each better at one thing and worse at another. Upgrades that evolve into something you didn't start with. A sky that follows the season.
Dodge everything. Become something. See how long you last.